Feb 27, 2019, 12:58 AM
I think that since Limelight Gaming is a business; it would be logical to introduce a new procedure to the unban procedure that would create a way to pay real money to expedite their ban.
Example:
(1) day ban = $5 // (1) week ban = $15 // (1) month ban = $30 // (6+) month ban = $100
Could create a way to issue bans to manually/optionally enter a monetary value;
/ban <user/userid> reason time cost(optional)
/ban Vauld FearRP 24h $5
I personally don't see an issue with this as at the current time the administrator(s) are doing fantastic work but not necessarily providing as much of a benefit as they could be. The server itself has seen relatively lower donation periods - this month only at £391.85 - and this method could not only increase these earnings but also, from a player perspective, bring LL into an improved light.
Rule-breakage is rule-breakage, however, I do not think the current model works for a game that is decreasing in popularity and a game-mode that has many rules that are broken every day either intentionally or by accident. I believe that the benefit of a system like this would reflect positively towards the staff team, community managers and the community itself.
It's not a permanent unban, as it's still on record. You would be silly to think that a 24H ban is going to lead to a complete change in player-attitude and it doesn't encourage players to look over the rules on the forum either. You know what encourage people to make sure they follow the rules? Money. Real consequences.
Someone spends X amount of dollars to remove a lengthy ban? That's a sure way of knowing they'll at least put in the effort to stay within the boundaries of the rules. If they don't want to expedite their un-ban, they'll wait out the time! If they want to pay to access the services and come back in to attempt to ruin the experience for others? That'll just end up with them being removed again and maybe the staff member issuing the next punishment won't set it so they can pay to come back in.
IMPORTANT: Let's not forget that most bans are accompanied by blacklists and that their overall consequence, whether it be a PTE/NLR/Weapon/Etcetera blacklist, is not going to change as those still require in-game playtime to expire. This is simply allowing them to re-access the services.
I figured this is best as a discussion than a suggestion as it may conflict with current rules regarding changes in administrative procedure. Discuss! Do you like this idea?
Example:
(1) day ban = $5 // (1) week ban = $15 // (1) month ban = $30 // (6+) month ban = $100
Could create a way to issue bans to manually/optionally enter a monetary value;
/ban <user/userid> reason time cost(optional)
/ban Vauld FearRP 24h $5
I personally don't see an issue with this as at the current time the administrator(s) are doing fantastic work but not necessarily providing as much of a benefit as they could be. The server itself has seen relatively lower donation periods - this month only at £391.85 - and this method could not only increase these earnings but also, from a player perspective, bring LL into an improved light.
Rule-breakage is rule-breakage, however, I do not think the current model works for a game that is decreasing in popularity and a game-mode that has many rules that are broken every day either intentionally or by accident. I believe that the benefit of a system like this would reflect positively towards the staff team, community managers and the community itself.
It's not a permanent unban, as it's still on record. You would be silly to think that a 24H ban is going to lead to a complete change in player-attitude and it doesn't encourage players to look over the rules on the forum either. You know what encourage people to make sure they follow the rules? Money. Real consequences.
Someone spends X amount of dollars to remove a lengthy ban? That's a sure way of knowing they'll at least put in the effort to stay within the boundaries of the rules. If they don't want to expedite their un-ban, they'll wait out the time! If they want to pay to access the services and come back in to attempt to ruin the experience for others? That'll just end up with them being removed again and maybe the staff member issuing the next punishment won't set it so they can pay to come back in.
IMPORTANT: Let's not forget that most bans are accompanied by blacklists and that their overall consequence, whether it be a PTE/NLR/Weapon/Etcetera blacklist, is not going to change as those still require in-game playtime to expire. This is simply allowing them to re-access the services.
I figured this is best as a discussion than a suggestion as it may conflict with current rules regarding changes in administrative procedure. Discuss! Do you like this idea?