Idea; increase the power and acceleration of the Ford Crown Victoria
Why?: currently the car is completely useless, it can’t get up a 20 degree gradient for fucks sake. The real crown Victoria is an iconic, capable car, and the limelight edition is just sad to see
Or just remove it? ¯\_(ツ)_/¯
There's nothing wrong with the power, once the weird ass acceleration is passed - it actually can go quite some MPH. Not sure of the exacts, but it'll definitely do the job.
But... that acceleration...
+support
(Jan 5, 2019, 05:23 AM)Wesley Lawrence Wrote: [ -> ]There's nothing wrong with the power, once the weird ass acceleration is passed - it actually can go quite some MPH. Not sure of the exacts, but it'll definitely do the job.
But... that acceleration...
+support
It hits 80mph. Faster than a Ford Taurus
Ot:
+support
(Jan 5, 2019, 05:23 AM)Wesley Lawrence Wrote: [ -> ]There's nothing wrong with the power, once the weird ass acceleration is passed - it actually can go quite some MPH. Not sure of the exacts, but it'll definitely do the job.
But... that acceleration...
+support
98 is the max, it's fucking rapid if you can actually get to it's top speeds.
+Support, it's accerlation is way too low.
I already see the Crown Vic being faster than the Dodge Charger Interceptor.
Replace the Crown Vic with the TDM one.
(Jan 5, 2019, 05:22 AM)Noble Wrote: [ -> ]Or just remove it? ¯\_(ツ)_/¯
(┛◉Д◉)┛彡┻━┻ How dare you suggest that
+Support
(Jan 5, 2019, 05:22 AM)Noble Wrote: [ -> ]Or just remove it? ¯\_(ツ)_/¯
How
DARE you speak such evil!
+Support
The CV definitely needs to be restored to its full glory.
they're being phased out from departments irl and there are so many better options for unit vehicles.
I also bring it up since it was planned at one time to slim down the number of vehicles on the server due to what I believe was memory issues (Poll results showed Crown Vic had lowest usage rate by a lot). Essentially Gmod servers have a hard limit for the number of various models they can support and vehicles tend to take up the most memory due to their number of polys. The last time I saw it brought up Burnett mentioned the server was nearing its max but I'm unsure if it's causing server issues yet or not.