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Full Version: Make wood cutting worth it
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Explain your suggestion, in detail: Put the price up of wood by quite a lot 
meaning it worth doing it again 

Explain why the suggestion should be implemented
Quite a lot of people remember when 5+ people used to stand around a tree talking and listening to evoradio

Passive side of collecting money without doing a certain job (Chef, Mechanic,Guard) has gone.
+support

People say it inflated the economy but contraband does the same now.
50/50
I think the nerf on wodcutting was a little to drastic. However i do understand the poinst that woodcutting as a meaningless way to more or less generate money without any rp or other form of interaction is something we dont nescessarily need to promote.
However i do think that we should definatly promote more legal ways to make mone and this would still include woodcutting (afterall farming contra does not provide much more interaction other then perhaps raids)
Therefore id support a slight buff, although we need to implement other passive low - middle income jobs such as for example previously suggested delivery truck missions, alternations to public transport etc.
I think it should take the same amount of time to make x amount of money with cutting as it does with the printer. Example: if you make $1,000 every 5 minutes with 2 money printers and 5 labs total, you should make $1,500 every 5 minutes whilst wood cutting. The extra is because you actually have to do stuff instead of just sitting around.
+support
Make it atleast $175 from the old $200

It was nice always listening to evoradio with some mates earning money
+support
-Support

There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
(Apr 9, 2018, 02:00 PM)Gungranny Wrote: [ -> ]-Support

There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward

Do you not think it encourages players to be social amongst each other and actually be active instead of sat in their base waiting for the money to roll into their wallets, though? Small risk = small reward, sure, but it was never a problem back in Evocity. It allows players who enjoy the grind to work for their money instead of just waiting for it. It gives doctors more of a purpose, as they would sell steroids more often so people don't have to wait for their stamina to regen. Do you not think all of this makes up for the small risk?
(Apr 9, 2018, 02:00 PM)Gungranny Wrote: [ -> ]-Support

There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward

Bill Gates and Paul Allen were only taking “small” risks when they were sat in a garage making a computer

Small risk = small rewards doesn’t and shouldn’t apply to passive ways of making money

+Support
(Apr 9, 2018, 02:00 PM)Gungranny Wrote: [ -> ]-Support

There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward

There is a risk if an officer uses the Breathalyzer on you and you took some steroids.


Also woodcutters got mugged often as they are such a simple target to mug.
(Apr 9, 2018, 02:00 PM)Gungranny Wrote: [ -> ]-Support

There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward

Have you ever seen peoples bases down the side of the ravine that are hidden for hours upon hours at a time.
That's literally
small risk = MASSIVE reward.
(Apr 9, 2018, 03:49 PM)Quest Wrote: [ -> ]
(Apr 9, 2018, 02:00 PM)Gungranny Wrote: [ -> ]-Support

There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward

Have you ever seen peoples bases down the side of the ravine that are hidden for hours upon hours at a time.
That's literally
small risk = MASSIVE reward.

That’s small effort, not small risk. I don’t consider the constant chance of being raided and losing your funcing a small risk.
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