Explain your suggestion, in detail: Put the price up of wood by quite a lot
meaning it worth doing it again
Explain why the suggestion should be implemented:
Quite a lot of people remember when 5+ people used to stand around a tree talking and listening to evoradio
Passive side of collecting money without doing a certain job (Chef, Mechanic,Guard) has gone.
+support
People say it inflated the economy but contraband does the same now.
50/50
I think the nerf on wodcutting was a little to drastic. However i do understand the poinst that woodcutting as a meaningless way to more or less generate money without any rp or other form of interaction is something we dont nescessarily need to promote.
However i do think that we should definatly promote more legal ways to make mone and this would still include woodcutting (afterall farming contra does not provide much more interaction other then perhaps raids)
Therefore id support a slight buff, although we need to implement other passive low - middle income jobs such as for example previously suggested delivery truck missions, alternations to public transport etc.
I think it should take the same amount of time to make x amount of money with cutting as it does with the printer. Example: if you make $1,000 every 5 minutes with 2 money printers and 5 labs total, you should make $1,500 every 5 minutes whilst wood cutting. The extra is because you actually have to do stuff instead of just sitting around.
+support
Make it atleast $175 from the old $200
It was nice always listening to evoradio with some mates earning money
+support
I think it shouldn't be that "op" like it was before but around 175$ each like said.
-Support
There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
(Apr 9, 2018, 03:00 PM)Gungranny Wrote: [ -> ]-Support
There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
Do you not think it encourages players to be social amongst each other and actually be active instead of sat in their base waiting for the money to roll into their wallets, though? Small risk = small reward, sure, but it was never a problem back in Evocity. It allows players who enjoy the grind to work for their money instead of just waiting for it. It gives doctors more of a purpose, as they would sell steroids more often so people don't have to wait for their stamina to regen. Do you not think all of this makes up for the small risk?
(Apr 9, 2018, 03:00 PM)Gungranny Wrote: [ -> ]-Support
There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
Bill Gates and Paul Allen were only taking “small” risks when they were sat in a garage making a computer
Small risk = small rewards doesn’t and shouldn’t apply to passive ways of making money
+Support
(Apr 9, 2018, 03:00 PM)Gungranny Wrote: [ -> ]-Support
There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
There is a risk if an officer uses the Breathalyzer on you and you took some steroids.
Also woodcutters got mugged often as they are such a simple target to mug.
(Apr 9, 2018, 03:00 PM)Gungranny Wrote: [ -> ]-Support
There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
Have you ever seen peoples bases down the side of the ravine that are hidden for hours upon hours at a time.
That's literally
small risk = MASSIVE reward.
Staring at a world prop isn’t socializing and shouldn’t be encouraged IMO. We should be implementing more useful ways of socializing.
This is a game that requires balancing. If we wanted it all real life risks and rewards, scamming people would be allowed.
We require balancing to make it fair and challenging for players. Risk = Reward is an important part of that. If you add more risk or a challenge to woodcutting, I could support bringing it higher.
Yes, there is a risk, but a small one. You rarely will get checked by cops for steroids and if you get mugged you lose a maximum $500. And that’s IF you get mugged in an open place with others around.
Compare this to Contrawhoring, you have cops and rival criminals wanting to raid bases 24/7 and are always in the chance of losing more than (I think) $10,000 in contraband.
(Apr 9, 2018, 04:49 PM)Quest Wrote: [ -> ] (Apr 9, 2018, 03:00 PM)Gungranny Wrote: [ -> ]-Support
There is no risk and all it takes is time and a woodcutting axe.
Small Risk = Small Reward
Have you ever seen peoples bases down the side of the ravine that are hidden for hours upon hours at a time.
That's literally
small risk = MASSIVE reward.
That’s small effort, not small risk. I don’t consider the constant chance of being raided and losing your funcing a small risk.
(Apr 9, 2018, 04:54 PM)Gungranny Wrote: [ -> ]
Staring at a world prop isn’t socializing and shouldn’t be encouraged IMO. We should be implementing more useful ways of socializing.
Staring at a world prop with other people around you and listening to the Evoradio sure sounds like socialising to me when you compare it to sat in a base with nobody around you apart from your mate who went AFK 10 minutes ago to eat his tea