Feb 5, 2018, 05:51 PM
Explain your suggestion, in detail:
This is a suggestion for the reduction of the area of which the ammunition's audio can be heard when a player is either getting ready to arm themselves, or when they need to refill their guns.
Explain why the suggestion should be implemented:
A recent RP scenario occurred where me & a few folks were at the bottom of the basement in 3 Richard Drive, with a dupe covering the stairs (1 layer) and a basic door covering the front of the house (layer 2). The scenario occurred when an officer called for backup and got a search warrant accepted when he heard ammunition being used, even though he was outside of the house and realistically should not have heard the ammunition being used from 2 layers away. The house was later raided completely and arrests were made, which gave me the idea to create this suggestion. I want raiding reasons and RP scenarios to become more realistic, if there is a reduction in the radius of sound for when the ammunition is being used, then it is less likely that a situation like this can occur as it can question whether it is reasonable in a role-playing matter. There is a debate whether sound is a valid reason for raiding a premises, although I agree to a certain extent that it is (only when contraband is being destroyed). I want to fill this loophole that is commonly abused so that we can get a clear stance on whether people can actually use the sound as a valid RP reason. To fill this loop hole, I would suggest simply reducing the area of which hearing the audio of ammunition would be close enough to actually be able to engage in the role-play.
This is a suggestion for the reduction of the area of which the ammunition's audio can be heard when a player is either getting ready to arm themselves, or when they need to refill their guns.
Explain why the suggestion should be implemented:
A recent RP scenario occurred where me & a few folks were at the bottom of the basement in 3 Richard Drive, with a dupe covering the stairs (1 layer) and a basic door covering the front of the house (layer 2). The scenario occurred when an officer called for backup and got a search warrant accepted when he heard ammunition being used, even though he was outside of the house and realistically should not have heard the ammunition being used from 2 layers away. The house was later raided completely and arrests were made, which gave me the idea to create this suggestion. I want raiding reasons and RP scenarios to become more realistic, if there is a reduction in the radius of sound for when the ammunition is being used, then it is less likely that a situation like this can occur as it can question whether it is reasonable in a role-playing matter. There is a debate whether sound is a valid reason for raiding a premises, although I agree to a certain extent that it is (only when contraband is being destroyed). I want to fill this loophole that is commonly abused so that we can get a clear stance on whether people can actually use the sound as a valid RP reason. To fill this loop hole, I would suggest simply reducing the area of which hearing the audio of ammunition would be close enough to actually be able to engage in the role-play.