(Nov 19, 2017, 06:49 AM)Jokhah Wrote: [ -> ]
Sad to say but from my limited experience, your claim about RP reason is 100% false. As staff and players alike have explained to me, NO RP REASON REQUIRED TO RAID, except job title. They don't have to scout you, they don't have to know anything is inside, and the RP Reasoning rule does not apply to them. The exact response was "He is a criminal job, that's all the reason he needs." and "Its been this way since day one, if you don't like it then you can leave." Which let me tell you, is terrible for the health and welfare of this community. It isolates players and the community just pushes them to leave because they don't like that person, because they said something that the community doesn't agree with. Toxic as hell, but that is the way it is. Don't believe me, just look at anything I've said anywhere involving this community. Generally you'll find that people are quick to tell me to shut up, but fall short on actually having a solution to anything. They'd rather not hear you complain about it, then to confront the issue.
I was a staff member recently for a long period of time and I remember us ENFORCING players to have a RP reason. The closest you could get to raiding someone's house without evidence was by saying that you have "probable cause" to search the property, and even then it would be borderline rule-breakage depending on the situation.
You should most likely contact HR if a staff member told you otherwise, as raiding property (Police or not) requires a RP reason, not just a job title.
(Nov 19, 2017, 03:52 AM)Jokhah Wrote: [ -> ]Heavy -Support.
The current rules are tailored in such a fashion that job title = rp reason to do whatever you want.
Incorrect? You had one bad situation and now you believe this is real. It isn't and it won't be for a long time.
Knowing someone's job title without being told = meta.
Correct, unless you have a RP reason of knowing (Affiliation, Realistic items to know, word of mouth, etc.)
Criminal does not require any actual reason to raid other than "lel I'm a criminal", that is to say that the criminal requires no restriction on raiding an owned door simply because it's owned.
Read my above post.
At this point, forcing more RP restrictions on the door owner, forcing him to make his RP look a special way that is completely opinion driven, is bullshit. Base owners already have to make the bases pretty fucking easy to raid. Restrictions like "No doomforts, no firing ports, 2x2 phx access into new room areas.
It isn't opinion based. If a thug wants a base, he can choose between building up a nice residential base at Suburbs (Accompanied with walls that fit a residential area IRL) or say Industrial (Where high walls, cameras, and clutter are common). It's based on real life examples. The above example I made, you don't see that in your normal suburb in the US. That looks more like someone set that up before a battle broke out in his back yard. They also don't have that many restrictions if they think smart: Don't be an asshole, make your base fair, don't make mazes.
Why further restrict the defenders when the attackers are basically without restriction?
Attackers do have restrictions as they need a proper reason to actually attack, not just a job title. Not to mention if they DO have a reason, their job has to be right, their motives need to be ok, and their way of entering must fall within the rules. All I'm asking in this suggestion is to make bases look realistic to the fitting (Which apparently is already a rule if I'm not mistaken) area in which they operate.
You're a Corleone? Cool, Corleones are sophisticated, upper class gangsters. Make a mansion with built in defenses and some nice decorations to fit your RP (With whatever props you have left).
You're one of the Anarchists who steals cars? Nice, setup a chop shop in a warehouse with tools and balconies for shooting positions that look realistically supported and go do your RP!
+support
Changing to +Support
It's annoying when an anarchist owns Edinburgh's castle.
3.3 - Do not do unrealistic things out of context (FailRP). Think of reasons for your actions and what you do and ask yourself if it’s realistic –
e.g running around the city punching everyone as the President is FailRP. This also applies to unrealistic buildings out of context.
It's already covered by this rule though.
Based on that rule, an anarchist can not have a "castle" without proper context behind it, which is rare for an anarchist to have a background roleplay reason for a "castle".
I think what we need is a way to keep criminals from moving back into the same house when NLR/Jail Timer is down, right after being arrested/killed in it. We need a rule that keeps them out of the area for a lengthened period.
I agree with soviethooves, this could be the suggestion that gets rid of dark rdm high security palaces from every street thug's pocket.
I support this, however, enforcing this rule can be very difficult at times, unless it's made with combine props or a drug addict, well a drug addict could own a zoo like shit hole apartment or a palace if he comes from a rich family for example or he's musician. As you can see, who's to decide what's a fitting role play building? How about a mafia family. This rule would enforce only stereotypical role play scenarios unless you only take a look at clear extremes as in those outer space bases.
Not to mention almost all rockford detached houses are those sims (aka the american dream house) starter houses everyone buys, in other words not rich people houses.
(Nov 19, 2017, 03:36 PM)Markus Wrote: [ -> ]I think what we need is a way to keep criminals from moving back into the same house when NLR/Jail Timer is down, right after being arrested/killed in it. We need a rule that keeps them out of the area for a lengthened period.
if someone is killed it already is restricted by NLR tho.
The stopping criminals moving back part can be roleplayed by Police by them taping and disallowing entry until further notice. There is no easy way for staff to also track when someone has returned to their house after being unarrested. There is a way but that would just be overkill in my opinion and restrict a hell lot. Makes no sense to do that whatsoever, as a person who has served 15 years is free to return to their property unless the house was taken by Government or Banks.
+support on the idea that your construction should be realistic. I've never seen a massive wall surrounding a suburban house with sandbags across the top like that. I'm not sure where we'd draw the line between realistic and unrealistic as it would be up to some debate but recently when I've played cop I've been in a bunch of raids, most of which have been from Mesa Apps and Richard Drive. It's the same fort with the same people doing the same thing. Might I also add that last times I went in they had no furniture and just complex fading door labyrinths. Pretty annoying. I support criminal RP when it isn't done solely for making a base and shooting people from it.
i think everyone should take gang RP build examples from , and .
That's how builds should be done (espeically the mesa apartments one)
(Nov 19, 2017, 07:58 PM)Klinex Wrote: [ -> ]i think everyone should take gang RP build examples from , and .
That's how builds should be done (espeically the mesa apartments one)
They’re actually a pretty good example. Proper decorated area to match their RP, built in discreet defenses. They’re a very good example.
Due to a high level of community support, this suggestion has been moved to the Popular section.
#type:[popular]
Pushing for Staff Review.
#type:[review]
I agree with Soviet for how stupid it is for two gang members to have a really fortified base but I disagree that we should change it.
Aggressive RP is something that should be accepted no matter how annoying it can be, I think the best thing we should do to solve some of the aggressiveRP problems is make it more balanced and not restricted it in anyway.
That and something like "your base doesn't look realistic so please remove it" is not really a welcoming thing for new aggressive players to join the server, players like to be aggressive and like to win raids and win fights we shouldn't stop them if they're not breaking any server rules.