Sep 8, 2017, 06:07 PM
Sep 8, 2017, 06:16 PM
Sep 8, 2017, 07:06 PM
most of the - come from the people who do nothing but cut wood 
+support broken

+support broken
Sep 8, 2017, 08:06 PM
(Sep 8, 2017, 07:56 AM)Vimpto Wrote: [ -> ](Sep 8, 2017, 07:55 AM)Oliver Burke Wrote: [ -> ]Every other way is contraband or weed / meth. If you get a good recipe on meth you can earn upto 60k. But having a massive base with contraband just increases aggressive rp and not passive rp(Sep 8, 2017, 07:53 AM)Nebula Wrote: [ -> ]-support
The point of woodcutting was more legal ways of earing Money, this will just lead to contrabases.
Ok, but it leads to massive inflation and makes every other way of money making useless in its current state.
AggressiveRP doesnt necessarely have to be bad at all. It's just another type of RP.
Sep 8, 2017, 08:29 PM
neutral
Sep 8, 2017, 08:51 PM
(Sep 8, 2017, 08:06 PM)Insert Wrote: [ -> ]Yes but if everyone is shooting everyone and all the shops are empty etc the city feels empty.(Sep 8, 2017, 07:56 AM)Vimpto Wrote: [ -> ](Sep 8, 2017, 07:55 AM)Oliver Burke Wrote: [ -> ]Every other way is contraband or weed / meth. If you get a good recipe on meth you can earn upto 60k. But having a massive base with contraband just increases aggressive rp and not passive rp(Sep 8, 2017, 07:53 AM)Nebula Wrote: [ -> ]-support
The point of woodcutting was more legal ways of earing Money, this will just lead to contrabases.
Ok, but it leads to massive inflation and makes every other way of money making useless in its current state.
AggressiveRP doesnt necessarely have to be bad at all. It's just another type of RP.
Sep 8, 2017, 09:04 PM
-Support
Its a normal way to earn money...
Its a normal way to earn money...
Sep 8, 2017, 09:20 PM
Logic: everyone woodcutting means the city doesnt feel empty
Sep 8, 2017, 09:28 PM
(Sep 8, 2017, 09:20 PM)Nevy Wrote: [ -> ]Logic: everyone woodcutting means the city doesnt feel empty
That wasn't my pout my point was if woodcutting was removed and everyone based there would be no one to support or do passive rp
Sep 8, 2017, 10:12 PM
+Support, Woodcutting isn't RP
Sep 8, 2017, 10:29 PM
About everyone saying it limits RP.
Well, today i got mugged.
As a medic.
In the FD
By an anarchist with a knife.
> Drop 500$ or die
> 4 SWAT and 3 Officers come for 1 guy with a knife
> 1 Dead Anarchist
10/10 RP Would RP again.
Well, today i got mugged.
As a medic.
In the FD
By an anarchist with a knife.
> Drop 500$ or die
> 4 SWAT and 3 Officers come for 1 guy with a knife
> 1 Dead Anarchist
10/10 RP Would RP again.
Sep 8, 2017, 10:52 PM
People will just do whatever gets them the most money quick, when it was contra everyone would base, when it was meth it'd be meth and now that it's wood, everyone cuts wood. It's either balance or increase the risks of each of them.
The whole argument about flooding the economy is still flawed with moneypacks being around, money is going to flow in from somewhere.
-support for removing it. Because guess what, if crafting becomes a better source of income, everyone will want to do that instead.
The whole argument about flooding the economy is still flawed with moneypacks being around, money is going to flow in from somewhere.
-support for removing it. Because guess what, if crafting becomes a better source of income, everyone will want to do that instead.
Sep 9, 2017, 10:51 AM
(Sep 8, 2017, 10:12 PM)SourLemon Wrote: [ -> ]+Support, Woodcutting isn't RP
It`s still a normal way to earn money , do you think you need to roleplay only to earn money?
There need to be ways without RP to earn money like in real life...
Sep 9, 2017, 12:49 PM
Sep 9, 2017, 01:02 PM
(Sep 8, 2017, 10:52 PM)evilmat360 Wrote: [ -> ]People will just do whatever gets them the most money quick, when it was contra everyone would base, when it was meth it'd be meth and now that it's wood, everyone cuts wood. It's either balance or increase the risks of each of them.
The whole argument about flooding the economy is still flawed with moneypacks being around, money is going to flow in from somewhere.
-support for removing it. Because guess what, if crafting becomes a better source of income, everyone will want to do that instead.
Your logic seems pretty flawed here. People will always try to make money in the quickest way possible, but it doesn't mean that we can't attempt to level the playing field a lot more, nor that we should purposefully keep a horribly unbalanced money-making method for the sake of it.
I think you should read the original post first before making a judgement. Then, you would see that Nevy has actually suggested to balance the money-making methods, as you said, and that this would only be a temporary removal whilst things are changed. It's damage limitation.