Aug 1, 2017, 02:49 PM
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Aug 3, 2017, 05:41 PM
This entire gamemode is based around a woodcutting economy with little incentive to boost payment due to the microtransactions that run the server, imo contraband needs to have a bigger payout than woodcutting and government workers need to make more money for destroying the contraband, this would balance out the spectrum of underground vs. government clans / jobs.
You can easily make $1000 a minute from hitting a tree with a modern axe w/o steroids, and with steroids you don't have to wait long before being incredibly rich, this speaking from a person who has done this a lot, but instead of wanting to protect my precious little money making scheme I'd rather have it balanced out.
There is little to no risk woodcutting, being robbed for $500 has little to no effect, I see people gladly giving that amount of money compared to what they earn from doing it.
Contraband however is a huge risk if done correctly compared to woodcutting as it requires money to set it up, it requires the person to use props and build, it requires the person to aquire firearms, ammunition, medkits, organization and on top of it all, you earn a whole lot less for it than woodcutting which in my opinion is ridiculous for all the time, money and effort required.
Sitting around the tree area, not having to use any props and making small chat isn't really much of a ''lumberjack'' RP either, and the boost to the contraband in my opinion will give underground clans an incentive to make more RP as they profit from it, as any little base can get taken down by the government, bigger more organized crime networks will have a better chance.
+Support.
You can easily make $1000 a minute from hitting a tree with a modern axe w/o steroids, and with steroids you don't have to wait long before being incredibly rich, this speaking from a person who has done this a lot, but instead of wanting to protect my precious little money making scheme I'd rather have it balanced out.
There is little to no risk woodcutting, being robbed for $500 has little to no effect, I see people gladly giving that amount of money compared to what they earn from doing it.
Contraband however is a huge risk if done correctly compared to woodcutting as it requires money to set it up, it requires the person to use props and build, it requires the person to aquire firearms, ammunition, medkits, organization and on top of it all, you earn a whole lot less for it than woodcutting which in my opinion is ridiculous for all the time, money and effort required.
Sitting around the tree area, not having to use any props and making small chat isn't really much of a ''lumberjack'' RP either, and the boost to the contraband in my opinion will give underground clans an incentive to make more RP as they profit from it, as any little base can get taken down by the government, bigger more organized crime networks will have a better chance.
(Aug 3, 2017, 04:48 PM)Austerlitz Wrote: [ -> ]I think they should buff the income from illicit activities like contraband as it may develop into more interesting criminal RP and will let the government factions have a lot more to do, not only take down the emerging gangs but naturally also develop into more RP factions like Drug Enforcement Agency, Federal Bureau of Investigation, Central Intelligence Agency and so on.
Same for criminals as they will have to team up to stand a chance against the government. Cartels, Mafia's, Yakuza's, whatever else you can think of - will be more prominent and have more underground roleplay involved due to finally having a reason to do so.
But that's just like, my opinion man.
+Support.
Aug 3, 2017, 06:57 PM
+support. There needs to be changes done to the current system, where the less risky woodcutting provides more income than the highly risky contraband system.
The only thing I'd add is that meth is currently quite balanced, if not a bit overpowered. I wouldn't change meth.
The only thing I'd add is that meth is currently quite balanced, if not a bit overpowered. I wouldn't change meth.
Aug 3, 2017, 07:02 PM
(Jul 31, 2017, 02:22 PM)MrMarsh Wrote: [ -> ]- supoort
making underground activites both: more risky and profitable will increase tensions a lot. The more value we got in meth, contras etc, the heavier the impact of rule breaks (minging, nrl/fear-rp)
All it will do is cause much more drama when something goes wrong as well as much more violence.
Woodcutting isnt too profitble (it was nerfed already) and is a fine legal way to make a little extra money. If we increase the profits from underground activites all what well end up with are even more minors trying to make fast money as violent as possible.
Its fine as it is right now. We got enough criminals already (about a third/fourth of them struggleing to comply with basic rules or gameplay mechanics). I fear a suggestion like this could turn it into an unbalanced dark rp like gamemode.
One of the reasons why i like playing on Limelight and i dont think im alone there is: we got a semi serious rp. While we can take the roleplay to any level we want (we are not limited on how deep we go) we dont have to constantly fear about getting our money, mour cars or similar things taken away or getting destroyed permanently.
lolololol
+support
woodcutting is stupid, criminal activities need to be much more profitable
we arent in the business of catering the game to minors
Aug 5, 2017, 12:41 PM
+Support
Sep 17, 2017, 11:37 PM
Due to a high level of community support, this suggestion has been moved to the Popular section.
Oct 7, 2017, 01:12 PM
Contraband has been buffed now
Oct 14, 2017, 09:15 PM
Pushing for Staff Review.
Dec 1, 2017, 08:45 PM
Approved.
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