Jul 30, 2017, 01:50 PM
Suggestion for <in-game/forum/teamspeak etc.>:
In detail, explain your suggestion: Rework the underground RP process to be harder, riskier but much more rewarding. At the moment, a fully tuned wood cutting set (Axes, steroids and pockets) is much more profitable and less riskier than a drug/money forging ring.
so, here I present you a couple of suggestions that could help resolve this issue:
1) Concentrate more heavily on drug producing. (Idea taken from PERP) instead of magically creating a drug lab/money printer out of nowhere, you'll have to buy seeds (Shrooms, coca, poppy and weed) from a BMD, put them in a pot, wait ten minutes for growing and sell them. For drugs such as cocaine and heroin, they should be put in a drug lab item for further processing. This should be more profitable than wood cutting, with each reward and time/money expense being reasonably higher than wood cutting.
2) Reduce wood cutting pay: Reduce wood cutting payoffs from 25 to 50 %, to encourage people to base and raid. The ratio should be enough to have wood cutting as an option but make it so that crime would pay more than normal methods.
3) Instead of having his whole inventory and cash at your disposal, one should have a personal inventory and all of his items available from a storage NPC, while cars from a garage NPC. Each car would have a trunk, that would be saved and accessible by the player, but searchable by police (Unlike storage). Same would apply for money, with a bank account and a cash wallet. Wood profits would go straight to one's bank account, while drug profits would go to his/her wallet.
Police would be able to search the person for drugs and confiscate illicit items on one's person. Farmed drugs would have to be carried manually from the producing plant to the drug dealer, while the vehicle could be intercepted at checkpoints, raided by rival criminals and so on. Criminals would be allowed to mug for all of one's wallet and perhaps for specific items, such as weaponry (But not for e.g. axes)
4) Seizing UI: Police will be able to seize illegal items. to prevent random seizing, item confiscations will have to be approved by the president.
5) Safe trading. To prevent item muggings and to carry a crap load of money on one person, businesses would be allowed to trade with bank funds and/or ship items directly to one's storage. It could be an automatic feature or it would require a "Credit card" and "Credit card reader" item. To balance it out, the minimum value to pay with bank accounts would be around 3-5k, or a transfer tax, to encourage players to use and carry cash for normal transactions. E.g. if I have to go to the gun store to buy a couple boxes of ammo or refill my car at the gas station, i'll pay in cash, if i have to buy a vehicle, buy a shipment of long arms or anything similar i'll use my credit card. To make things more interesting, ATM and storage transfers could be monitorable by the police, to render cash payment mandatory for illegal businesses.
Why should this be implemented?: At this point and time, Underground RP is useless when the amount of money is easily made by cutting wood. This renders police and SWAT life kind of boring, who now rarely leaves the PD. I do not want to "Nerf" the police, but only to encourage players to Underground RP in a "stealthy" way. This also would revamp muggings and store robberies, making it more of a threat.
In detail, explain your suggestion: Rework the underground RP process to be harder, riskier but much more rewarding. At the moment, a fully tuned wood cutting set (Axes, steroids and pockets) is much more profitable and less riskier than a drug/money forging ring.
so, here I present you a couple of suggestions that could help resolve this issue:
1) Concentrate more heavily on drug producing. (Idea taken from PERP) instead of magically creating a drug lab/money printer out of nowhere, you'll have to buy seeds (Shrooms, coca, poppy and weed) from a BMD, put them in a pot, wait ten minutes for growing and sell them. For drugs such as cocaine and heroin, they should be put in a drug lab item for further processing. This should be more profitable than wood cutting, with each reward and time/money expense being reasonably higher than wood cutting.
2) Reduce wood cutting pay: Reduce wood cutting payoffs from 25 to 50 %, to encourage people to base and raid. The ratio should be enough to have wood cutting as an option but make it so that crime would pay more than normal methods.
3) Instead of having his whole inventory and cash at your disposal, one should have a personal inventory and all of his items available from a storage NPC, while cars from a garage NPC. Each car would have a trunk, that would be saved and accessible by the player, but searchable by police (Unlike storage). Same would apply for money, with a bank account and a cash wallet. Wood profits would go straight to one's bank account, while drug profits would go to his/her wallet.
Police would be able to search the person for drugs and confiscate illicit items on one's person. Farmed drugs would have to be carried manually from the producing plant to the drug dealer, while the vehicle could be intercepted at checkpoints, raided by rival criminals and so on. Criminals would be allowed to mug for all of one's wallet and perhaps for specific items, such as weaponry (But not for e.g. axes)
4) Seizing UI: Police will be able to seize illegal items. to prevent random seizing, item confiscations will have to be approved by the president.
5) Safe trading. To prevent item muggings and to carry a crap load of money on one person, businesses would be allowed to trade with bank funds and/or ship items directly to one's storage. It could be an automatic feature or it would require a "Credit card" and "Credit card reader" item. To balance it out, the minimum value to pay with bank accounts would be around 3-5k, or a transfer tax, to encourage players to use and carry cash for normal transactions. E.g. if I have to go to the gun store to buy a couple boxes of ammo or refill my car at the gas station, i'll pay in cash, if i have to buy a vehicle, buy a shipment of long arms or anything similar i'll use my credit card. To make things more interesting, ATM and storage transfers could be monitorable by the police, to render cash payment mandatory for illegal businesses.
Why should this be implemented?: At this point and time, Underground RP is useless when the amount of money is easily made by cutting wood. This renders police and SWAT life kind of boring, who now rarely leaves the PD. I do not want to "Nerf" the police, but only to encourage players to Underground RP in a "stealthy" way. This also would revamp muggings and store robberies, making it more of a threat.