(May 29, 2016, 05:41 PM)Voluptious Wrote: [ -> ] (May 29, 2016, 04:52 PM)Voluptious Wrote: [ -> ]We're going to have to get some more than just "Add more items".
Examples people.
Developers do not like the word "stuff".
Allow for bigger props, bigger prop limit, access to light tool. there is stuff that players could unlock.
(May 29, 2016, 05:08 PM)Rocket Wrote: [ -> ] (May 29, 2016, 04:56 PM)The Rock Wrote: [ -> ]Microwave , fridge , oven , all of those working like the coofe machine , so we could cock meal raw or fish or anything , thats few examples
No those items can actaully be used for RP rather than them being reworded for the RP.
I'm thinking stuff like models and all that.
What models you would like to see on server?
(May 29, 2016, 05:41 PM)Voluptious Wrote: [ -> ] (May 29, 2016, 04:52 PM)Voluptious Wrote: [ -> ]We're going to have to get some more than just "Add more items".
Examples people.
Developers do not like the word "stuff".
It doesn't matter what words you guys like or not, what I'm saying is new items need to be added and are to be rewarded for players who role-play well. Instead of disliking my vocabulary how about you think of some ideas for items as well? it shouldn't just be me or anyone else commenting to come up with ideas.
It's your suggestion, you come up with the ideas.
I could summarize this suggestion into "more rep rewards", which could literally be anything. You can't expect people to come up with the ideas for you.
Rocket u got a point but Maniac alsoo its correct , gather then say the devs should have ideas , they already got tons of thinks to fix and do , cant expect them to have ideas but the community can help by giving ideas and if we help each other as a community then we are doing the right step
This suggestion is lacking the required legwork by OP or the community. "Add more stuff" or anthing simmilar is undescriptive and does not help our developers in any way. OP or the community has 4 days to fix (or start detailed discussion) before it is denied.
Make sure the suggestion contains exactly what to add, and relevant info such as pricing for items, models, REP or hours for restrictions, locations for eventual props or other etc.
For example
- ability to wear Sun glasses previous suggestion approved
- Ability to have multiple signs down
- ability to use certain OP guns, like the Scar-20/shotgun.
(May 29, 2016, 07:23 PM)Maniac Wrote: [ -> ]It's your suggestion, you come up with the ideas.
I could summarize this suggestion into "more rep rewards", which could literally be anything. You can't expect people to come up with the ideas for you.
Its not really for me its for the community. All I am saying is in the upcoming updates there should be more items for REPs
(May 29, 2016, 07:39 PM)PaulB Wrote: [ -> ]For example
- ability to wear Sun glasses previous suggestion approved
- Ability to have multiple signs down
+Support
I've never been a fan of RP points (In the past) or REP (in the present), perhaps the way they have been given to players and in my opinion I lacked interest in participating passive RPs a long time ago.
And I really don't know what's the point behind adding new items for a certain amount of REP, so players RP for items or REP points, which is quite disappointing. I am afraid we need alternative ways to promote passive RP other than adding ITEMS or giving REP points, where people can enjoy an RP for once!. I don't want to passively RP waiting for REP points or gaining new items this is really BS.
I am with promoting passive RP but not adding new items.
-/+ Neutral
I think instead of making PassiveRP more rewarding, we should make AgressiveRP harder and more punishing.
In the current state everyone can get guns so incredibly easy, there's no reason not to use them.
You wake up in the middle of the night to see your curtains, oven and couch on fire. Which one do you extinguish first? None, you get the hell out because your goddamn house is on fire.
My point here is is that we have to look at the core of the problem which is agressiveRP as a whole. It's time to get straight to the point and grab this problem by the roots and eliminate it as much as possible. Instead we are trying to make up ways to "Promote" stuff, whilst the problem never ceases to exist. Guns are too easy to get, jailtimes are too slim, guns aren't taken when arrested, guns remain in inventory when disconnected etcetera.
For a start I think we need to make it harder for people to obtain (big) guns, and make it harder for people to carry these around. Hopefully the result will be that people think twice before becoming a criminal and/or pulling out a gun.
My 2 cents.
Quote:Maniac:
I think instead of making PassiveRP more rewarding, we should make AgressiveRP harder and more punishing.
In the current state everyone can get guns so incredibly easy, there's no reason not to use them.
You wake up in the middle of the night to see your curtains, oven and couch on fire. Which one do you extinguish first? None, you get the hell out because your goddamn house is on fire.
My point here is is that we have to look at the core of the problem which is agressiveRP as a whole. It's time to get straight to the point and grab this problem by the roots and eliminate it as much as possible. Instead we are trying to make up ways to "Promote" stuff, whilst the problem never cease to exist. Guns are too easy to get, jailtimes are too slim, guns aren't taken when arrested, guns remain in inventory when disconnected etcetera.
For a start I think we need to make it harder for people to obtain (big) guns, and make it harder for people to carry these around. Hopefully the result will be that people think twice before becoming a criminal and/or pulling out a gun.
My 2 cents.
So refund all guns and simply make a crafting system for guns?
(May 31, 2016, 05:36 PM)PaulB Wrote: [ -> ]Quote:Maniac:
I think instead of making PassiveRP more rewarding, we should make AgressiveRP harder and more punishing.
In the current state everyone can get guns so incredibly easy, there's no reason not to use them.
You wake up in the middle of the night to see your curtains, oven and couch on fire. Which one do you extinguish first? None, you get the hell out because your goddamn house is on fire.
My point here is is that we have to look at the core of the problem which is agressiveRP as a whole. It's time to get straight to the point and grab this problem by the roots and eliminate it as much as possible. Instead we are trying to make up ways to "Promote" stuff, whilst the problem never cease to exist. Guns are too easy to get, jailtimes are too slim, guns aren't taken when arrested, guns remain in inventory when disconnected etcetera.
For a start I think we need to make it harder for people to obtain (big) guns, and make it harder for people to carry these around. Hopefully the result will be that people think twice before becoming a criminal and/or pulling out a gun.
My 2 cents.
So refund all guns and simply make a crafting system for guns?
If that's what's necessary for an overhaul then yes.
(May 31, 2016, 05:36 PM)PaulB Wrote: [ -> ]So refund all guns and simply make a crafting system for guns?
Easier said than done my friend...
Easier said than done...