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Changes to death / injured - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Community (https://limelightgaming.net/forums/forum-195.html) +--- Forum: Updates (https://limelightgaming.net/forums/forum-254.html) +---- Forum: CityRP (https://limelightgaming.net/forums/forum-332.html) +---- Thread: Changes to death / injured (/thread-7646.html) Pages:
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Changes to death / injured - Temar - Jan 7, 2016 Ok so you can no longer instantly kill your self when injured No paramedic - 20 seconds Paramedic - 3 mins Also you no longer just die To improve rp you now get injured (ragdoll) when you run out of hp Your hp is reset to 90 to allow time to be saved before injuries kill you RE: Changes to death / injured - Soviethooves - Jan 7, 2016 Love it! Should give more room for Paramedic RP! RE: Changes to death / injured - Obay - Jan 7, 2016 Fantastic. Nicely revised RE: Changes to death / injured - MrMarsh - Jan 7, 2016 Awsome Idea. Its a bit weird if there is a shooting and while the police is cleaning up the scene/getting out the last hostage whatever you see a ghost comming to get his car back. This might rise the awareness of NLR as well as it will definately increase the fun of beeing a paramedic, since so far death could often be the better choice. Even though it can be pretty painfull in scenarios where we got those kinda paramedics who take their defibrilator as a device for mass carnage/private revenge tripps... but thats pretty rare RE: Changes to death / injured - Project - Jan 7, 2016 I was about to suggest changes to it, always two steps ahead guys! RE: Changes to death / injured - Noble - Jan 8, 2016 It'll be extremely useful for allowing officers to arrest suspects that just want to start a shootout and force them to undergo a jail sentence. RE: Changes to death / injured - Maniac - Jan 8, 2016 Could there be a way that getting shot in the face prevents getting ragdolled? The chances of surviving a bullet to your face is pretty much 0, and seeing someone become injured after an AWM or revolver bullet to their face is not really realistic Maybe combine this with the realistic player damage mod, so that each separate limb contains a percentage of becoming a ragdoll. Head 0% Chest 50% Arms 100% Legs 100% This will hopefully force players to shoot carefully instead of spraying and praying with a p90. RE: Changes to death / injured - TomWithATopHat - Jan 8, 2016 I love it! Perfect update. RE: Changes to death / injured - Murdoch Murdoch - Jan 8, 2016 (Jan 8, 2016, 12:12 AM)Maniac Wrote: Could there be a way that getting shot in the face prevents getting ragdolled? This. RE: Changes to death / injured - SirWulf - Jan 8, 2016 Nice, this will certainly keep the demand for medics up also. RE: Changes to death / injured - Enzyme - Jan 8, 2016 Interesting update! RE: Changes to death / injured - The Rock - Jan 8, 2016 Nice update ![]() RE: Changes to death / injured - Falcon - Jan 8, 2016 Interesting. Should definitely improve Paramedic RP. RE: Changes to death / injured - Stomm - Jan 8, 2016 Kinda killed paramedic RP for me earlier. I was too busy treating everyone. Went about 15 minutes just non-stop reviving people. Got so many calls at once I didn't have time to RP it properly. One incident saw me tending to 4 different victims at once. That was some fun triage. RE: Changes to death / injured - George - Jan 8, 2016 (Jan 8, 2016, 04:12 AM)Stomm Wrote: Kinda killed paramedic RP for me earlier. I was too busy treating everyone. Went about 15 minutes just non-stop reviving people. Got so many calls at once I didn't have time to RP it properly. One incident saw me tending to 4 different victims at once. That was some fun triage. You should have looked into hiring some more paramedics and opening a hospital. |