Buff for contraband. - Printable Version +- Limelight Forums (https://limelightgaming.net/forums) +-- Forum: Feedback (https://limelightgaming.net/forums/forum-612.html) +--- Forum: Suggestions (https://limelightgaming.net/forums/forum-239.html) +---- Forum: Finished (https://limelightgaming.net/forums/forum-242.html) +---- Thread: Buff for contraband. (/thread-11300.html) |
RE: Buff for contraband. - Klinex - Jul 12, 2017 make woodcutting supply and demand, if everyones doing it, make the price go lower and if it's not too popular at that time, make the price higher RE: Buff for contraband. - Vadar - Jul 12, 2017 +Support RE: Buff for contraband. - Nebula - Jul 12, 2017 (Jul 12, 2017, 04:48 PM)Blazing Wrote:(Jul 12, 2017, 04:43 PM)Nebula Wrote:(Jul 12, 2017, 04:29 PM)Blazing Wrote:(Jul 12, 2017, 04:24 PM)Soviethooves Wrote: You do have a point, Blazing. At the moment, all you need is a few bucks to buy an axe and time to make thousands. Unless the trees get cut down and have like a growing timer, it's a cash farm that's too much. Let's stop the discussion on this thread as it doesn't get us to anywhere and just annoy people here. What about if you could make a suggestion, that would higher the chance of it being accepted than writing below a thread to buff a different income source. RE: Buff for contraband. - Blazing - Jul 12, 2017 (Jul 12, 2017, 05:42 PM)Klinex Wrote: make woodcutting supply and demand, if everyones doing it, make the price go lower and if it's not too popular at that time, make the price higher That would probably be a good suggestion alongside a few other changes to woodcutting. RE: Buff for contraband. - Cooli - Jul 12, 2017 There was once some talk about making wood have a use but nothing came of that like usual. RE: Buff for contraband. - Project - Jul 27, 2017 -Support Contraband is okay for the risk you take. As for woodcutting, its worth for the risk you take too. RE: Buff for contraband. - Blazing - Jul 30, 2017 (Jul 27, 2017, 06:48 PM)Project Wrote: -Support I'm sorry, but that is completely wrong in my opinion. With contraband, you're risking being put in jail for 15 minutes alongside the time taken for police to actually put you in jail. What's the risk with woodcutting? You get mugged every now and again for a maximum of $500 every 15 minutes, which you can pay off within a minute or two of woodcutting. How exactly is that fair? With contraband, you take a bigger risk and your reward is lower. When you woodcut, there is very little risk involved and you get a high reward. RE: Buff for contraband. - Chuck Clay - Aug 1, 2017 +Support, people will have a reason to make a base again! RE: Buff for contraband. - Austerlitz - Aug 5, 2017 This entire gamemode is based around a woodcutting economy with little incentive to boost payment due to the microtransactions that run the server, imo contraband needs to have a bigger payout than woodcutting and government workers need to make more money for destroying the contraband, this would balance out the spectrum of underground vs. government clans / jobs. You can easily make $1000 a minute from hitting a tree with a modern axe w/o steroids, and with steroids you don't have to wait long before being incredibly rich, this speaking from a person who has done this a lot, but instead of wanting to protect my precious little money making scheme I'd rather have it balanced out. There is little to no risk woodcutting, being robbed for $500 has little to no effect, I see people gladly giving that amount of money compared to what they earn from doing it. Contraband however is a huge risk if done correctly compared to woodcutting as it requires money to set it up, it requires the person to use props and build, it requires the person to aquire firearms, ammunition, medkits, organization and on top of it all, you earn a whole lot less for it than woodcutting which in my opinion is ridiculous for all the time, money and effort required. Sitting around the tree area, not having to use any props and making small chat isn't really much of a ''lumberjack'' RP either, and the boost to the contraband in my opinion will give underground clans an incentive to make more RP as they profit from it, as any little base can get taken down by the government, bigger more organized crime networks will have a better chance. (Aug 3, 2017, 05:48 PM)Austerlitz Wrote: I think they should buff the income from illicit activities like contraband as it may develop into more interesting criminal RP and will let the government factions have a lot more to do, not only take down the emerging gangs but naturally also develop into more RP factions like Drug Enforcement Agency, Federal Bureau of Investigation, Central Intelligence Agency and so on. +Support. RE: Buff for contraband. - Wizker - Aug 6, 2017 +Support Woodcutting is probably the most boring and anti-RP way to make money in this server. It's virtually risk-free and the payout is huge. Not sure why there's even contraband with a balance like that. but it should definitely be tweaked. Contraband should be made more rewarding because you risk getting raided and arrested by lolcops. Woodcutting should also be made less rewarding, or possibly more risky. There's literally no reason to make contraband right now. RE: Buff for contraband. - Armard - Aug 18, 2017 +support Buff the contras to get bigger cash, make them harder to maintain (e.g. "jamming" or "overheating") make them louder make them cost more RE: Buff for contraband. - Doctor Internet - Oct 2, 2017 Added in Revisions 4914 and 1915. |