May 4, 2016, 09:28 PM
Suggestion:
Create a level based skill system
Reasons:
Reward players who do a specific skill
Reward the people playing hours on the server doing laboring tasks
Make the game-mode interesting when playing with or without friends
Details:
List of current skill categories:
1. Fishing
2. Woodcutting
3. Crafting
4. <Additional>
How the system would work:
The system can easily be configured so that there is an assigned 'Experience' amount you get from retrieving items from these tasks.
ie:
[Woodcutting] Pine-timber would give you 25 experience points
[Woodcutting] Strong wood would give you 75 experience points
[Fishing] Fish would give you 25 experience points
[Fishing] Goldfish would give you 100 experience points
[Crafting] Manufacturing Ceramic Plates would give you 100 experience points
Of course this all would need to be structured to be logical and make sense based on the difficulty of the task and the investment put into it. We need to make a system like this because it gives a reason for people to grind and grind for hours. You add unlockable items at certain levels that simply increase the efficiency of said task.
For example, a number of different axes that increase efficiency and reduce stamina usage as you continue to upgrade. Higher tier axes could also have random chances of giving you different types of wood, or simply make it so you can cut different types of trees around the map. This may sound a bit like Runescape and MMORPG style game modes but it is a really great thing to have because it will give people incentive to do those things and also add more diversity to the player market. There would be certain skill levels you have to have in order to Craft things for example and if you can't do it then you would have to pay someone to do it for you. This gives opportunities for people to make businesses out of these skills!
You can find new RP's, such as but not limited to:
Local Blacksmiths
Logging Camps
Fisheries
In addition to a new basis for Clan Recruitment. Fishing Clans may, for example, require that you have a certain fishing level reached in order to join because they would want people who can be efficient and be able to offer more to the company.
You want to make it so that people with hundreds/thousands of hours still have things to level up, things to unlock. And this being achieved by their hard work and not in the sense of RP'ing and trying to get REP points for things such as clothing and/or vehicles. This rewards players with tools that can be used to make more profit and even get new items as mentioned above (Different types of wood, Different fish, Unlocked Tools, Reducing crafting material requirements)
TL;DR
Add a minimal skill system to offer unlockable items and tools.
For example, a higher woodcutting level would allow you to cut different trees around the map, different types of wood from trees and/or allow you to get the wood faster.
Gives incentive to doing a certain skill
Expanding PassiveRP and making it fun/profitable both with friends and without
Create a level based skill system
Reasons:
Reward players who do a specific skill
Reward the people playing hours on the server doing laboring tasks
Make the game-mode interesting when playing with or without friends
Details:
List of current skill categories:
1. Fishing
2. Woodcutting
3. Crafting
4. <Additional>
How the system would work:
The system can easily be configured so that there is an assigned 'Experience' amount you get from retrieving items from these tasks.
ie:
[Woodcutting] Pine-timber would give you 25 experience points
[Woodcutting] Strong wood would give you 75 experience points
[Fishing] Fish would give you 25 experience points
[Fishing] Goldfish would give you 100 experience points
[Crafting] Manufacturing Ceramic Plates would give you 100 experience points
Of course this all would need to be structured to be logical and make sense based on the difficulty of the task and the investment put into it. We need to make a system like this because it gives a reason for people to grind and grind for hours. You add unlockable items at certain levels that simply increase the efficiency of said task.
For example, a number of different axes that increase efficiency and reduce stamina usage as you continue to upgrade. Higher tier axes could also have random chances of giving you different types of wood, or simply make it so you can cut different types of trees around the map. This may sound a bit like Runescape and MMORPG style game modes but it is a really great thing to have because it will give people incentive to do those things and also add more diversity to the player market. There would be certain skill levels you have to have in order to Craft things for example and if you can't do it then you would have to pay someone to do it for you. This gives opportunities for people to make businesses out of these skills!
You can find new RP's, such as but not limited to:
Local Blacksmiths
Logging Camps
Fisheries
In addition to a new basis for Clan Recruitment. Fishing Clans may, for example, require that you have a certain fishing level reached in order to join because they would want people who can be efficient and be able to offer more to the company.
You want to make it so that people with hundreds/thousands of hours still have things to level up, things to unlock. And this being achieved by their hard work and not in the sense of RP'ing and trying to get REP points for things such as clothing and/or vehicles. This rewards players with tools that can be used to make more profit and even get new items as mentioned above (Different types of wood, Different fish, Unlocked Tools, Reducing crafting material requirements)
TL;DR
Add a minimal skill system to offer unlockable items and tools.
For example, a higher woodcutting level would allow you to cut different trees around the map, different types of wood from trees and/or allow you to get the wood faster.
Gives incentive to doing a certain skill
Expanding PassiveRP and making it fun/profitable both with friends and without