Feb 13, 2016, 12:02 PM
Updated for suggestions (Told by George)
Suggestion for <in-game/forum/teamspeak etc.>
In detail, explain your suggestion:
So recently I had been looking through the workshop on Garry's Mod today
Looking through the Roleplay section I found this:
https://steamcommunity.com/workshop/file...=328751281
Rockford v2? I heard it was in the works and now it's out? I am yet to try this
but from the look of it, it look pretty nice and much better?
Why should this be implemented?
So recently I had been looking through the workshop on Garry's Mod today
Looking through the Roleplay section I found this:
Rockford v2? I heard it was in the works and now it's out? I am yet to try this
but from the look of it, it look pretty nice and much better?
Why should this be implemented?
I mean. Look at the changelog? Explains a whole lot why. Much better mapped out and
huge needs of changes has been made.
I will upload some images later when I am home.
CHANGELOG:
ADDED] Fences around power plant equipment
[ADDED] Outside gate to outskirts home
[ADDED] Lua script to prevent doors from playing sounds globally
[ADDED] Rockford Customs
[ADDED] Repair garage
[ADDED] Cinema
[ADDED] Pub
[REMOVED] False permalocked doors in various locations
[REMOVED] 3 story parking garage
[REMOVED] 7-11
[CHANGED] Rebuilt PD
[CHANGED] Combined FD and EMS station
[CHANGED] Moved parking garage to underground office building across from PD
[CHANGED] Increased impound lot size
[CHANGED] Rebuilt bank
[CHANGED] Triangle intersection in commercial squared off to proper intersection with corresponding curve
[CHANGED] Rockford Transit Authority lot reduced in size and building rebuilt
[CHANGED] Nice apartments moved around and fake blocks removed, opening up park space.
[CHANGED] Made cash registers removable
[CHANGED] Changed texture of opaque windows
[CHANGED] Reduced hidden coverage of water to improve framerate by ocean
[CHANGED] Jail doors spawn locked
[CHANGED] Garage doors for government garages only close when no vehicle is in the zone
[CHANGED] Doors no longer automatically close
[CHANGED] Tree walls in commercial district are no longer flat and have 2 layers of depth to look somewhat better
[FIXED] No more floating side walk props
[FIXED] Fixed hospital errors
[FIXED] Various minor bug fixes such as cracks in displacements and texture issues
huge needs of changes has been made.
I will upload some images later when I am home.
CHANGELOG:
ADDED] Fences around power plant equipment
[ADDED] Outside gate to outskirts home
[ADDED] Lua script to prevent doors from playing sounds globally
[ADDED] Rockford Customs
[ADDED] Repair garage
[ADDED] Cinema
[ADDED] Pub
[REMOVED] False permalocked doors in various locations
[REMOVED] 3 story parking garage
[REMOVED] 7-11
[CHANGED] Rebuilt PD
[CHANGED] Combined FD and EMS station
[CHANGED] Moved parking garage to underground office building across from PD
[CHANGED] Increased impound lot size
[CHANGED] Rebuilt bank
[CHANGED] Triangle intersection in commercial squared off to proper intersection with corresponding curve
[CHANGED] Rockford Transit Authority lot reduced in size and building rebuilt
[CHANGED] Nice apartments moved around and fake blocks removed, opening up park space.
[CHANGED] Made cash registers removable
[CHANGED] Changed texture of opaque windows
[CHANGED] Reduced hidden coverage of water to improve framerate by ocean
[CHANGED] Jail doors spawn locked
[CHANGED] Garage doors for government garages only close when no vehicle is in the zone
[CHANGED] Doors no longer automatically close
[CHANGED] Tree walls in commercial district are no longer flat and have 2 layers of depth to look somewhat better
[FIXED] No more floating side walk props
[FIXED] Fixed hospital errors
[FIXED] Various minor bug fixes such as cracks in displacements and texture issues