Feb 3, 2016, 01:56 PM
Suggestion for <in-game/forum/teamspeak etc.>
In-game
In detail, explain your suggestion:
Give police/swat officers a tool or a command that allows them to see whether a person has fired a gun in the last <suitable IC time, for example 1 in-game day, or a few hours>.
Why should this be implemented?
The holster function is currently extremely OP in a way that you can shoot someone, then run behind a corner use /holster in 5 seconds and then poof "I have no gun so I couldn't shoot anyone no evidence". Sometimes you search an apartment as a cop because of reports of gunfire, to have the owner holster their gun seconds before opening the door to "comply with the police like a good citizen".
Adding this will add to police roleplay and nerf the completely unrealistic vanishing weaponry.
Edit 29/05/16 - Additional Information:
Activated via command such as /guntest, /residuetest while looking at the player.
The receiving player must remain stationary for at least 10 (or longer) seconds after the command is used for it to work.
After the test is concluded, a /it will display such as "Gunshot residue test result: Negative/Positive". If the receiving player has shot from a firearm in the last 10 OOC minutes or so, the test comes back positive, regardless of whether they have any weapons equipped. If not, it comes back negative.
The test kit should be available via the inventory/resupply cabinet in the same slot as smoke grenades aid kits and spike strips, so we can have a more diverse set of loadouts depending on what the officers want their role in the force to be. If the officer didn't equip a test kit from the cabinet then the activation command gives an error of "You do not have the required equipment for this".
The test kit may be locked behind 1-2 government REPs so police officers don't abuse it by randomly testing people.
Range - right next to them, like handcuff/search range.
In-game
In detail, explain your suggestion:
Give police/swat officers a tool or a command that allows them to see whether a person has fired a gun in the last <suitable IC time, for example 1 in-game day, or a few hours>.
Why should this be implemented?
The holster function is currently extremely OP in a way that you can shoot someone, then run behind a corner use /holster in 5 seconds and then poof "I have no gun so I couldn't shoot anyone no evidence". Sometimes you search an apartment as a cop because of reports of gunfire, to have the owner holster their gun seconds before opening the door to "comply with the police like a good citizen".
Adding this will add to police roleplay and nerf the completely unrealistic vanishing weaponry.
Edit 29/05/16 - Additional Information:
Activated via command such as /guntest, /residuetest while looking at the player.
The receiving player must remain stationary for at least 10 (or longer) seconds after the command is used for it to work.
After the test is concluded, a /it will display such as "Gunshot residue test result: Negative/Positive". If the receiving player has shot from a firearm in the last 10 OOC minutes or so, the test comes back positive, regardless of whether they have any weapons equipped. If not, it comes back negative.
The test kit should be available via the inventory/resupply cabinet in the same slot as smoke grenades aid kits and spike strips, so we can have a more diverse set of loadouts depending on what the officers want their role in the force to be. If the officer didn't equip a test kit from the cabinet then the activation command gives an error of "You do not have the required equipment for this".
The test kit may be locked behind 1-2 government REPs so police officers don't abuse it by randomly testing people.
Range - right next to them, like handcuff/search range.