+support, but why does the sergeant get restricted from running when every other person out there with stronger body armor isn't? He should be able to perform just as well as anyone else in his department.
Also, revolvers nowadays are closer to the role of backup guns than primary sidearms for Law Enforcement agencies, the primaries normally being semi automatic pistols. Police should still be able to equip the revolver out of their own arsenal.
I personally don't just see adding /resupply on gov vehicles for whatever weapons you have equipped. If you want to have special classes do /job. This will add variety instead of streaming players to certain classes.
-Support
(Feb 1, 2016, 05:00 PM)Soviethooves Wrote: [ -> ]I personally don't just see adding /resupply on gov vehicles for whatever weapons you have equipped. If you want to have special classes do /job. This will add variety instead of streaming players to certain classes.
-Support
Well
for example.. a shipment of 5 awms cost around 90k right? And the ammo 15k or something.. so..
1 AWM cost around 18-20k and the ammo 3k ... that means you allready got around 23k but you need sights aswell.. i belive 5 cost 10k? Idk the prices.. so you need to put 2k in that and then you have 25k for a job you just get 200/400 $ that means if you just play this job you need a shit ammount of time to get that money back if you die..
and they can still use wpns from their inv. its just the "ground" class.
Quote:Faustie as a reply to the resupply areas:
Yep, good job Burnett! I'll be expanding on this update shortly as we get assets made and will make a full interface for this, and also different loadout selection.
So this should technically be approved?