Dec 13, 2015, 05:34 PM
Suggestion for: in-game
In detail, explain your suggestion: When you enter the chat, it says "Talking".
I thought that it could be usefull if it said "Performing" after you type /me. (And maybe /it?)
Why should this be implemented? It would be easier to predict what the player would do. If I, as a policeofficer said "Put your hands up!" and the player started typing "/me blablablablaba" I would've seen a /me coming. Especially useful for people who uses voicechat, as they talk faster than typers, and if you started "talking", I would've said "Get your hands up! I said get your hands up". I wouldn't have said that if I saw "performing".
I don't have any other major reasons why this shouldn't be implimented, it can't be that many lines of code to initiate "Performing" instead of "talking" after /me is typed. I also see more "positive sides" than negative sides on this. Like why the hell not, hehe.
In detail, explain your suggestion: When you enter the chat, it says "Talking".
I thought that it could be usefull if it said "Performing" after you type /me. (And maybe /it?)
Why should this be implemented? It would be easier to predict what the player would do. If I, as a policeofficer said "Put your hands up!" and the player started typing "/me blablablablaba" I would've seen a /me coming. Especially useful for people who uses voicechat, as they talk faster than typers, and if you started "talking", I would've said "Get your hands up! I said get your hands up". I wouldn't have said that if I saw "performing".
I don't have any other major reasons why this shouldn't be implimented, it can't be that many lines of code to initiate "Performing" instead of "talking" after /me is typed. I also see more "positive sides" than negative sides on this. Like why the hell not, hehe.