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Full Version: "Performing" over the characters head.
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Suggestion for: in-game

In detail, explain your suggestion: When you enter the chat, it says "Talking".

I thought that it could be usefull if it said "Performing" after you type /me. (And maybe /it?)


Why should this be implemented? It would be easier to predict what the player would do. If I, as a policeofficer said "Put your hands up!" and the player started typing "/me blablablablaba" I would've seen a /me coming. Especially useful for people who uses voicechat, as they talk faster than typers, and if you started "talking", I would've said "Get your hands up! I said get your hands up". I wouldn't have said that if I saw "performing".

I don't have any other major reasons why this shouldn't be implimented, it can't be that many lines of code to initiate "Performing" instead of "talking" after /me is typed. I also see more "positive sides" than negative sides on this. Like why the hell not, hehe.
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I see no reason why not to.
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+Support this can also help the police, when they are typing, proper players wont escape.
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+support Great idea, I believe it would really help those that type everything be able to visibly show if they are talking or emoting.

As one of them, I get a lot of frustrated players waiting for me to put out that fire now, when I generally do some lite-RP like 'SirWulf removes the hoses from the truck and hooks them up.' Some players might not be quite as upset if they saw I was in the process of emoting and not just standing around chatting to friends.
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As SirWulf said helps fix the confusion of talking from performing an action.
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Means people can see what we're doing rather than frantically saying "SLASH ME PUTS HANDS UP" over mic to prevent any misunderstandings
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https://wiki.garrysmod.com/page/GM/ChatTextChanged
Hook this, upon find string "/me" as the first 3 characters, make it send "Performing" instead of "Talking" netvar. Easy enough.

Maybe even make client-side check so it won't send the same netvar twice.

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What's the status on this one?
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