Nov 3, 2015, 07:25 PM
Suggestion for <in-game/forum/teamspeak etc.>
In-game
In detail, explain your suggestion:
I have several things in mind, all of which that could be used to reduce the power of the 70% kevlar.
My suggestions are (one or more at once, but definitely not all of them, that would be ridiculous, and not b and c together). Feel free to comment any of your ideas and I'll add them if they sound reasonable.
a) Give SWAT default 70% kevlar.
b) Wearing 70% kevlar makes you unable to sprint. Ever.
c) Wearing 70% kevlar slows you down by a % (something high, like 30-50%)
d) 70% kevlar shows up on your character model and visible to people so it can be outlawed (probably too much of a pain to implement)
e) It takes you a long(er) time to put on/remove the ceramic kevlar.
f) If you get shot while wearing the ceramic kevlar you cannot remove it even if you are at full health.
g) Wearing 70% kevlar makes you unable to use health kits, or health kits take way longer to apply.
Because people will definitely misread: It's supposed to be pick one or a few, I am not saying we need to do all of the above, that is too much.
Why should this be implemented?
The 70% kevlar is stupidly overpowered and needs to be nerfed in some way. Regular police was already almost completely useless in raids without investing into additional guns, but now they are pretty much armed with BB guns. There is no reason to use regular kevlar anymore, the 70% is slightly less efficient in %protection/Money but so slightly that it gets completely crushed by the benefit of having god damn 70% kevlar. (regular kevlar $30 per %1 damage reduction, enhanced kevlar $32 per %1 damage reduction). Increasing the cost of the ceramic kevlar WILL NOT HELP because it will make rich players even more OP than they are.
EDITS: Changed slow value from 50% to 30-50%. Crossed out suggestion F because I realized how stupid it is. Changed "long" to "long(er)".
In-game
In detail, explain your suggestion:
I have several things in mind, all of which that could be used to reduce the power of the 70% kevlar.
My suggestions are (one or more at once, but definitely not all of them, that would be ridiculous, and not b and c together). Feel free to comment any of your ideas and I'll add them if they sound reasonable.
a) Give SWAT default 70% kevlar.
b) Wearing 70% kevlar makes you unable to sprint. Ever.
c) Wearing 70% kevlar slows you down by a % (something high, like 30-50%)
d) 70% kevlar shows up on your character model and visible to people so it can be outlawed (probably too much of a pain to implement)
e) It takes you a long(er) time to put on/remove the ceramic kevlar.
f) If you get shot while wearing the ceramic kevlar you cannot remove it even if you are at full health.
g) Wearing 70% kevlar makes you unable to use health kits, or health kits take way longer to apply.
Because people will definitely misread: It's supposed to be pick one or a few, I am not saying we need to do all of the above, that is too much.
Why should this be implemented?
The 70% kevlar is stupidly overpowered and needs to be nerfed in some way. Regular police was already almost completely useless in raids without investing into additional guns, but now they are pretty much armed with BB guns. There is no reason to use regular kevlar anymore, the 70% is slightly less efficient in %protection/Money but so slightly that it gets completely crushed by the benefit of having god damn 70% kevlar. (regular kevlar $30 per %1 damage reduction, enhanced kevlar $32 per %1 damage reduction). Increasing the cost of the ceramic kevlar WILL NOT HELP because it will make rich players even more OP than they are.
EDITS: Changed slow value from 50% to 30-50%. Crossed out suggestion F because I realized how stupid it is. Changed "long" to "long(er)".