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Full Version: [Concluded] Discuss: [L²] Moneypacks
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We already had a charity idea within the team for a while now; we were due to donate a percentage of the admin and development funds to certain charities. This would've been done a couple weeks ago except I was organizing it and had to move to uni, and also we had to deal with a few critical issues with OVH. So yes, we're certainly aiming to be making monthly donations to charity out of the admin/dev funds.

Sadly I think it's impossible to make a real economy on gmod. There simply aren't enough players and we don't have the time to create an MMO-like economy. We've made some improvements in that there is more available to both poor and rich players, and we've other things we want to add, but we'll never attain a true economy the likes of EVE; that's impossible. The best we can hope for is a reasonable market that ties in fun crafting elements, which offers fun things to both poor and rich players, and which primarily supports good roleplay.
Pay2Win systems are a cancer to gaming, why should you allow someone to pay their way to the top whilst other players need to put in the time because they can't/don't want to pay?

More importantly does LimeLight actually need extra income from money packs? Because from the looks of it you're earning more than enough for server upkeep. So if the reason for bringing this up again is to try and get more people to play regularly then add a daily log-in bonus. Win-win for everyone.
(Oct 10, 2015, 12:41 PM)Faustie link Wrote: [ -> ]We already had a charity idea within the team for a while now; we were due to donate a percentage of the admin and development funds to certain charities. This would've been done a couple weeks ago except I was organizing it and had to move to uni, and also we had to deal with a few critical issues with OVH. So yes, we're certainly aiming to be making monthly donations to charity out of the admin/dev funds.

Sadly I think it's impossible to make a real economy on gmod. There simply aren't enough players and we don't have the time to create an MMO-like economy. We've made some improvements in that there is more available to both poor and rich players, and we've other things we want to add, but we'll never attain a true economy the likes of EVE; that's impossible. The best we can hope for is a reasonable market that ties in fun crafting elements, which offers fun things to both poor and rich players, and which primarily supports good roleplay.

But the economy is already going, People are more richer and soon majority of people will have more than 200 grand.
How about theres like a commedation reward bonus like 25k for Silver medal and 50k for gold and so on just an alternative to moneypacks. I personally want moneypacks but yet i dont want people to be unpleased.
guys this is not about giving us extra income. Personally I am cool with giving half away to charity or whatever. I mean the server still needs money to run but the point of this is that a majority of players do not have the time that the louder minority do. You few complain that you and some others have to work hard for your money and items, but truth is that you are the minority that has the time to real do this. We are leaving out a big amount of players by telling them they have to spend half their days on our server to get what everyone else has. It really just isn't fair. Money packs is not a cash grab and it is really not for us, it is for those people who want to just play and have fun but can't be asked to spend the majority of their time farming contra just to get to a state where they can play the game how they want.
We already have charity plans underway and I'll be releasing more details of this soon; there was unanimous vote within the team to make frequent substantial donations to various charities using leftover donation money (that would otherwise go as a bonus to admins/devs; server costs will remain as server costs).

We've received a lot of feedback that many players would like to play here, but leave because they don't have the time to build up their wallets again and would rather simply pay for it so that they can join in on raids and RP with the best of equipment. This is completely fine; we may be looking to build more systems to create better and more interesting ways to earn money and improve the flow of money, but some of our players only want to RP or raid and that's perfectly acceptable. We have to cater for both groups. One group we can only really cater for by granting money-packs, which will also help both charity and some of our future and current endeavours; another we'll continue to look for new ways to improve the flow of money. We've made it so that cheap weapons are no longer so hilarious outclassed by expensive weapons (slight buffs to low-end weapons, especially with the new weapons system, making pistols/SMGs more viable), cheap cars are actually viable and have better fuel economy, money can be earned in a few new ways (more to come), but we've also got the high-end goods (and more to come) which can really drain money quickly if players wish to spend lavishly.
An interesting point came out of one of the replies here actually. It would be beneficial to the server if players were awarded a daily join bonus for playing on the server, perhaps it would slowly accumulate for up to a week until the highest daily award bonus was reached, and then it would be reset again.

To make sure that it doesn't add too much money in to the game, perhaps make it $250 per day, going up to $1.75k on that 7th day. That would add up to $7k per week if somebody were to play every day, which adds up to $364k for a whole year of playing on the server every day. This might seem a lot, but it's a very small amount for the rewards it could bring to new players playing on the server more regularly, and somebody who is playing every day for a year would easily get around 10x their rewards anyway.

I don't know if this should be saved for another topic, but we see the richer players using the more expensive cars every day. Perhaps fuel should actually cost money, giving players a different thought process when it comes towards vehicles. On one hand, new players might get jealous that these players can have Lamborghinis, Bentleys etc but if fuel was consumed more quickly on these cars and it actually cost money to fuel up, they might end up being more content with the less expensive cars, thus putting a greater proportion of their money on other things such as clothes, weapons and other means of RP.
Adding moneypacks will suck bigtime. There are tons of other ways to pump more money into the economy then moneypacks. How about daily log in bonusses, getting money from certain achievements, raising the contrafarm rewards slightly and i can think of many more ways to do this.

People who are in favour of adding moneypacks can still play without them, but it will really suck for people who are against it because they cant pay for it and this will only set them back.

-Support, i would at least wait for another poll in 2 months before adding this.
Welp.

Time to arm myself with this amount of people voting yes for moneypacks.
Alternatively, make roleplay more profitable. (Not sure if someone has mentioned this, but I cba to read replies atm.)

For every commendation, you get a 50k bonus, for example. This provides an alternative, and efficient way to make money while also making the server feel alive, which helps solve that problem too.

(Oct 10, 2015, 07:15 PM)Rolorox link Wrote: [ -> ]I mean the server still needs money to run but the point of this is that a majority of players do not have the time that the louder minority do. You few complain that you and some others have to work hard for your money and items, but truth is that you are the minority that has the time to real do this. We are leaving out a big amount of players by telling them they have to spend half their days on our server to get what everyone else has. It really just isn't fair.
Then make some sort of ingame questionnaire system, in which if completed will give you a $5,000 addition to your ingame wallet. (Or something similar to provide an incentive.) This would allow accurate infomation from both demographics that use the servers, and those whom aren't playing whom can voice their opinion on the forums. Easier said than done, but if there's a will, there a way.



(Oct 10, 2015, 07:15 PM)Rolorox link Wrote: [ -> ]Money packs is not a cash grab and it is really not for us, it is for those people who want to just play and have fun but can't be asked to spend the majority of their time farming contra just to get to a state where they can play the game how they want.

If that is the case, then make 100% of the funds go to charity for the foreseeable future. The server does have enough to run for atleast the next year. (Assuming server costs aren't above what, £120 a month? Would be interesting to know the actual figures though.) So if it's not a cash grab as you say, then don't profit from it.

Or do a community lottery of sorts, where all those whom buy a moneypack get a chance to win any extraneous money which isn't needed for server maintenance etc. (Not sure if there's any laws ,taxes etc with this, assuming there would be.)

I actually don't care whether you profit or not from it, but at least be honest. I mean even in regards to Soul, everyone was complaining about the money he made, but I can guarantee you that the vast majority, if not all of you would've done the same. (Not talking about stingeness etc, just the sheer amount of money which everyone seemed to have a problem with directly.)
Not to be an asshole but honestly, from a business perspective donating the money to charity is a stupid idea, retain the money. There's always unforeseen costs and year goes by a lot quicker than you think, I'd rather the community has financial security above anything else, if it gets to a point where there is that abundance of money that you want to give away, give it to Temar. Hell he deserves it more.
(Oct 14, 2015, 04:12 PM)Disabled Angel link Wrote: [ -> ]Not to be an asshole but honestly, from a business perspective donating the money to charity is a stupid idea, retain the money. There's always unforeseen costs and year goes by a lot quicker than you think, I'd rather the community has financial security above anything else, if it gets to a point where there is that abundance of money that you want to give away, give it to Temar. Hell he deserves it more.
I think you're taking it literally. Obviously not all proceedings would go to charity; they'll make it so that they're financially stable.
(Oct 14, 2015, 04:12 PM)Disabled Angel link Wrote: [ -> ]Not to be an asshole but honestly, from a business perspective donating the money to charity is a stupid idea, retain the money. There's always unforeseen costs and year goes by a lot quicker than you think, I'd rather the community has financial security above anything else, if it gets to a point where there is that abundance of money that you want to give away, give it to Temar. Hell he deserves it more.

What justifies who gets more, Charity is better.
dont know the cost of maintaining the community but what you should do is take the money and when it adds up to the cost of the server (so you save up the donations and they equal to 100 dollars, which is the server cost in this example), switch to the charity, do this every month and your good.
Bump Keep the votes coming
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