Aug 17, 2015, 02:48 AM
Suggestion for in-game
In detail, explain your suggestion:
This script includes a new lockpick SWEP and a new lock in a new interesting system.
Features
Animated high quality custom lock model.
Animated high quality custom lockpick SWEP model.
Interesting yet simple to understand.
Your lockpicking process can be seen by other players exactly.
Different locks with different difficulty, color and cost.(All configurable, like you want)
Difficult locks will help to reduce the amount of “fading” doors, which are not very realistic, aren’t they?
Skill matters. New players even might seem it’s impossible to hack a “Gold” lock, while experienced thiefs can do it surprisingly fast.
Owner can now remove a lock from a door, which will make a door unlockable.
Why should this be implemented?
Would increase realism
https://scriptfodder.com/scripts/view/1025/description/
In detail, explain your suggestion:
This script includes a new lockpick SWEP and a new lock in a new interesting system.
Features
Animated high quality custom lock model.
Animated high quality custom lockpick SWEP model.
Interesting yet simple to understand.
Your lockpicking process can be seen by other players exactly.
Different locks with different difficulty, color and cost.(All configurable, like you want)
Difficult locks will help to reduce the amount of “fading” doors, which are not very realistic, aren’t they?
Skill matters. New players even might seem it’s impossible to hack a “Gold” lock, while experienced thiefs can do it surprisingly fast.
Owner can now remove a lock from a door, which will make a door unlockable.
Why should this be implemented?
Would increase realism