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Suggestion for Ingame

In detail, explain your suggestion:
The Fish Market proved to be quiet an explosive force back in the day, and I think it'd be in the interest of the server to invest into it and hunting.

Now the current fishing system is for a lack of better terms okay, but very lackluster. It'd be nice if fishing was something like CapsAdmins fishing system:
https://youtu.be/jrjjO6SQnYA

This fishing system is not only decent, but if done in 1st Person, it'd work better in the sense that different bait, lures, and otherwise could be used to catch different fish. You could have magnets for fishing for scrap metal, weapons, and other junk items. You could have the standard hook and bait for fishing for bottom feeders. You could also have lures for fishing for big fish that provide more meat when caught.

Another "new" thing I'd love to see add to fishing is the ability to have fish traps. One server known as Harbor RP, has a system where you take a cage, put bait into it, and toss it into the water to catch fish. This system could be implemented in such a way where a normal fish could be added to the cage as bait, and you toss it into the lake for crawdads(also bait), freshwater crab(also bait), and possibly headcrabs.

With this system, a new market could be done which would remove the need for a separate Chef class, as everyone would be able to go out and catch fish for sale.
Another type of system which would be useful for the game, is the inclusion of a minnow net which can be tossed into the water by the player in order to catch bait fish for use in catching bigger fish that provide more meat.

Now I mentioned another system in this, and that's Hunting.
Hunting would involve a variety of traps for catching certain animals/creatures. These traps are as followed... Small Game Cage, Large Game Cage, and Bird Snare. All though we do not have many animal models, I believe I have a solution if you will.

With the cages, they'll look as if they are covered with a black tarp, and when they have an animal in it, the animal will cause the trap to lightly bounce up and down and side to side. This will give a player a clue as well to when to pull the game out. All game will pull it's own specific meat and pelt out, which can then be used for cooking and the pelt for possibly making clothing.

Birdsnares will have a visible bird(most likely pigeon) hanging upside down, and after harvesting it, you get a small amount of feathers as well as the breast of the bird. The breast can be cooked, while the feathers can be used for fishing flies.

Why should this be implemented?:
It'll remove the need for a chef job, and further the interest of creating a playerbased economy. It adds a variety of new foods, things to do, and just in general creates a far more interesting experience.
+Support, Adds more realism
+Support
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+Support
+Support
+ Support. Sounds fun, and realistic.
Sweet jebus yes
+Support
Blackdog is gonna kill me if I don't do this
https://github.com/CapsAdmin/fishingmod2?files=1
Link for download for anyone who wants to fuck around with it.
+Support
+Support
+Support. But the uh.. rods look a bit weird..
+ Support


Only if the rod doesn't look so stupid.  Tongue
I like the fishing.
+Support; would rather shoot big game but whatever.
+Support
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