+Support if it is system that can't be drastically abused. I don't want to see the entire world on fire. But I certainly like the idea of random fire generation during times of slowness as long as there is a gag between fires.
Huge +Support
Roleplaying as an arsonist is quite expensive right now using molotovs.
I BURNED through 20k in no time.
See the pun I made?
Great idea! Lots of support! Moved to popular to help the process move faster.
I'm certain there were spreading fires years back on Fearless. The fires, once spread caused for a lot of lag and mayhem and therefore had to be removed.
+support for the idea, but be warned though. There should definetely be a limit to the spread/max fires.
I do like the idea, and I agree that there should be a limit on the spread just so it doesn't go out and cause the entire map to be consumed because of a minge firefighter that is sitting at spawn.
I don't know if it is possible, but perhaps make it so that random generated fires don't destroy player-made props? That might eliminate some of the chaos pointed out above.
+Support
(Aug 29, 2015, 04:47 PM)SirWulf link Wrote: [ -> ]I do like the idea, and I agree that there should be a limit on the spread just so it doesn't go out and cause the entire map to be consumed because of a minge firefighter that is sitting at spawn.
I don't know if it is possible, but perhaps make it so that random generated fires don't destroy player-made props? That might eliminate some of the chaos pointed out above.
What if the NPC's started the fires before they move? Like, when they are moving to a new location, what if they start a fire in a random building they pass?