Yesterday, 10:44 AM
Explain your suggestion, in detail:
Give players the ability to try to revive another injured player using /cpr.
If another player has a minor injury, another player could have a 20% probability every 2 min to revive the injured player using /cpr while looking at them. To not alleviate the need for EMS/FD to respond, revived players would have only 20% of their health every time they are revived using CPR, can be healed to 50% using regular medkits and healthkits, and need a heavy medkit to get back to full health, same as a heavy injury.
Explain why the suggestion should be implemented:
Being injured during rp's sucks. This would help in situations where EMS/FD is offline or just unavailable and alleviate staff's need to revive players.
Give players the ability to try to revive another injured player using /cpr.
If another player has a minor injury, another player could have a 20% probability every 2 min to revive the injured player using /cpr while looking at them. To not alleviate the need for EMS/FD to respond, revived players would have only 20% of their health every time they are revived using CPR, can be healed to 50% using regular medkits and healthkits, and need a heavy medkit to get back to full health, same as a heavy injury.
Explain why the suggestion should be implemented:
Being injured during rp's sucks. This would help in situations where EMS/FD is offline or just unavailable and alleviate staff's need to revive players.