Jan 28, 2025, 05:08 PM
Explain your suggestion, in detail:
Re-enable the Chef Job, allows chefs to sell small ingredient items such as boxes and plates.
Explain why the suggestion should be implemented:
I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them.
For Part 3, add new recipes which allow players to combine multiple items into a full meal. Including items like plates or pizza boxes into the mix would be a great thing to include and allows for more items that the Chef could sell to to players along side the high-end goods.
With this idea, however, I think some of the current food items hunger fill percentage should be halved to make combination plates a 'more expensive' (not by much) option and makes more sense. I find it weird currently that a big loaf of bread gives almost half the amount of hunger than a single egg on its own.
Some examples:
Sliced Bread
Can be used instead of general bread to make burgers.
Recipe Example: (1 bread + 1 knife)
Plate of (item)
This type of item could have a hunger value of 5 of that item and in theory, would be a little more realistic.
(5 cooked item + 1 plate)
Pizza
I know it already exists but converting the current recipe into a slice of pizza and using a Pizza box and slices of pizza to create a whole is an interesting idea. The box could be sold by Chefs or even be craftable via mixtures and the dumpster system to find cardboard.
(8 slices of pizza + 1 cardboard box)
Re-enable the Chef Job, allows chefs to sell small ingredient items such as boxes and plates.
Explain why the suggestion should be implemented:
I have spent much of my time deciding how to bring the job back without revoking the ability for players to gain Cooking XP or lose access to cooking while a Chef is active. While I like the advancements in players being able to craft, make and sell their items - I still think having some merchant jobs is good interactive roleplay and player-unique roles. I have a set of ideas which are going to be displayed across multiple suggestions due to the differences between them.
For Part 3, add new recipes which allow players to combine multiple items into a full meal. Including items like plates or pizza boxes into the mix would be a great thing to include and allows for more items that the Chef could sell to to players along side the high-end goods.
With this idea, however, I think some of the current food items hunger fill percentage should be halved to make combination plates a 'more expensive' (not by much) option and makes more sense. I find it weird currently that a big loaf of bread gives almost half the amount of hunger than a single egg on its own.
Some examples:
Sliced Bread
Can be used instead of general bread to make burgers.
Recipe Example: (1 bread + 1 knife)
Plate of (item)
This type of item could have a hunger value of 5 of that item and in theory, would be a little more realistic.
(5 cooked item + 1 plate)
Pizza
I know it already exists but converting the current recipe into a slice of pizza and using a Pizza box and slices of pizza to create a whole is an interesting idea. The box could be sold by Chefs or even be craftable via mixtures and the dumpster system to find cardboard.
(8 slices of pizza + 1 cardboard box)