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Suggestion:
Convert (1) of the map stores into a General Market where users can purchase item(s); these are essential items and they will be removed from the F1-menu. 

Description:
Creation of a physical store to sell some in-game items encourages RP interaction. This store will be small, and its shelves will populated with world props of items that are sold there as well as an NPC to interact with. The following items will be able to be purchased here:

  • Fishing Rods
  • Inventory equipment (Pockets, Lockers, Etcetera)
  • Pistol Ammunition, Melee Weapon (Baseball Bat, Shovel, Pan)
  • Select accessories (Baseball caps, etcetera)
  • Select beverages (Soda, water)
  • Select BMD ingredients (Spray Can)
  • Select Misc. items

Why:
Realism, believe it is also a neat feature that can promote player-to-player encounters that will in return incite conversation and/or RP. Additionally, I think we should start reducing our dependence on an F1-Menu and instead push for updates that encourage you to go & walk around town. The items described above do not need to be limited to certain service jobs and changing how they are acquired will not reduce the need for said service jobs. 

Fishing rod(s) are essential to catch food and not be required to live off a vending machine when a chef is not online. When a chef is online, and you're unable to contact them, you are essentially left to your own devices to figure out how to survive without a vending machine nor the required person to distribute food to you. 

I believe a very standard form of pistol ammunition should be able to be purchased from the general store. The ammunition type should be that of pistols that are the least powerful. This is to allow users, especially during low-populations, to be able to acquire the necessary ammunition for a weapon that is purchased for their own protection. This is not going to impact GD sales significantly and the benefit to the overall population would be beneficial. Standard melee weapons should also not be required to be purchased from a GD considering that this is not normal. Anyone can buy those items from a store.
+Support

Just a side note, I feel the prices for the items currently sold be certain jobs should be significantly higher, thus allowing players to undercut the General Store.
+ Support


Also agree with Stomm's idea too.
+Support

I think it's definitely a good idea to start to move away from a dependency on F1, although maybe making this General Store function similar to vending machines where if players choose a select role the model despawns and respawns when the slot becomes empty again to promote some new forms of RP.

Guv

+support
+support

I like the idea of elimination of self-supplying and more realistic RP. It may be a semi-serious RP server, but it has to be more enjoyable, and that can mean it being more realistic.
Pushing for Staff Review.

#type:[review]
+support

This allows people to, rather than self supply, buy any items that they might need asap. Ie they need fishing bait and there are no chefs. They can go to the general store and buy ONLY the standard bait, this then doesn't make the chef job redundant as they can sell all the other fish lures apart from the standard one.
(Jun 16, 2020, 02:27 AM)Maveric Wrote: [ -> ]+support

This allows people to, rather than self supply, buy any items that they might need asap. Ie they need fishing bait and there are no chefs. They can go to the general store and buy ONLY the standard bait, this then doesn't make the chef job redundant as they can sell all the other fish lures apart from the standard one.

Honestly, I have said it before and I'll say it again- the role of Chef needs to be re-worked. I don't like the idea that one role is responsible for supplying the entire server with food.

It does more harm than good to lock these items to this role. Instead, I believe you should simply be able to purchase a majority of the food items from a CityRP General Store and/or additional built-in entities (vending machines, etcetera) while leaving the remainder to be received from other ways such as fishing.

Simple Cooking Update:
https://limelightgaming.net/forums/thread-24276.html

I think that we can essentially create 'base ingredients' that can be combined using <schematic/recipe> to create the more complicated foods that will have differing benefits.

Schematics/recipes should be locked behind MESKA to only allow the use of higher-tier recipes as your cooking skill evolves. You would increase your cooking skill by cooking food on a stove (?) 

Base Ingredient Examples:
  • Cabbage
  • Tomato
  • Cheese
  • Milk
  • Eggs
  • Flour
Approved.