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Full Version: The Big Questions - Police Whitelist
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Aswell I know this is sort of Off-Topic but something should be done with the PD to make it function as something more than just a spawn point
So, here's my take on things:

Development
I feel we should take the more serious approach to this, remove all municiple/county/state police groups (ie allow those RPing as federal (or other) agencies, who don't use police jobs to continue operating) and have the police slots be strictly whitelist only.

The "Police Chief" job should be removed, and instead have a system (similar to the clan system) where it's done inside a database or whatever. What I mean by this is, higher ranking individuals in the police department will be able to promote and demote officers to Sergeant, Lieutenant, whatever without the need for 50,000,000 individual jobs.

I also think that by doing this, we'll be able to remove the current liveries and simply have "Southside Police Department" (SSPD) liveries.

Structure
Structure has clearly been a large topic of debate here, and I believe the solution is fairly simple. We should use a barebones paramilitary structure, that the majority of people are already familiar with:
- Officer
- Sergeant
- Lieutenant
- Captain
- Assistant Chief
- Deputy Chief
- Chief of Police

This prevents confusion as everyone has a set rank, and is also incredibly easy for any new players to understand.

Regarding the "Chief of Police", a position which I suspect will cause a lot of heated arguments, especially if people are unhappy with who gets it. I reckon our best bet is to host an election for the role, based on preferential voting - in order to keep as many people happy as possible. As people have mentioned corruption, I'll touch onto it also. Corruption amongst the lower ranks is an issue that can dealt with by an Internal Affairs Bureau, similar to what many of the current police groups have. However when the Chief of Police is corrupt, issues start to arise. One solution may be "make it against the rules for a chief to be corrupt", which is stupid in my opinion as we shouldn't be restricting roleplays. I believe a better idea would be to give an Administrator a sort of "Auditor" role, where they ensure the Chief is perfoming as expected and has the authority to remove them if necessary, however this role will not have any authority over the police force itself.

The next part of the structure would be divisions/bureaus/whatever, which I think should be handled by the leadership of the department and not set in stone by staff/development.
We shouldn’t have a structure, it should literally be a whitelist to join the job. We shouldn’t be killing RP groups
(Jun 27, 2020, 02:12 PM)Judge Rage Wrote: [ -> ]We shouldn’t have a structure, it should literally be a whitelist to join the job. We shouldn’t be killing RP groups

Having a structure wouldn't necessarily kill rp groups, it could be developed to work along side them. That's just my take on things though
(Jun 27, 2020, 06:51 PM)Maveric Wrote: [ -> ]
(Jun 27, 2020, 02:12 PM)Judge Rage Wrote: [ -> ]We shouldn’t have a structure, it should literally be a whitelist to join the job. We shouldn’t be killing RP groups

Having a structure wouldn't necessarily kill rp groups, it could be developed to work along side them. That's just my take on things though

By taking away all their autonomy and decision making and forcing them to accept random supervisors? Unless you're suggesting that we implement RP groups into the whitelist structure somehow, but it'd go the way of the livery debate, the team would want some generic police force without any geographical association so RP groups like NYPD/Jersey City/MCSO are down the drain
So an update on this, I've shifted over to some more general questions for the time being, which you can find on https://limelightgaming.net/forums/thread-27889.html. We might come back to this thread, but for the time being, there's more broader issues to tackle, to which a whitelist might not be the best solution.
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