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Full Version: Change/add Phonebooth Entity to Southside one
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Title:
Change/add Phonebooth Entity to Southside one

Description:
Change the phonebooth entity to the Southside one, or add a variant with
that model that could be placed on the streets.

Current
[Image: yCqgVuc.png]

Southside
[Image: Nkn8jR6.png]



Why?:
While it's a small change, I believe it would add to the immersion of the map
and make the usable telephones stand out less.
+support has detailed design and better  then current one.
+ Support


Only if they're actually removable without editing the map as from looking at your screenshot, I'm not sure they are?
(May 5, 2020, 07:10 PM)Ben Wrote: [ -> ]
+ Support


Only if they're actually removable without editing the map as from looking at your screenshot, I'm not sure they are?

What I am suggesting is changing the model we currently use and have placed down to the one on the map already so it has a uniform theme and style.
(May 5, 2020, 07:19 PM)Markus Wrote: [ -> ]
(May 5, 2020, 07:10 PM)Ben Wrote: [ -> ]
+ Support


Only if they're actually removable without editing the map as from looking at your screenshot, I'm not sure they are?

What I am suggesting is changing the model we currently use and have placed down to the one on the map already so it has a uniform theme and style.

Ah I see. + Support from me regardless.
So you suggest having the usable phonebooths and the non-usable map addition having the same model?
I can't see that ever being confusing.
(May 7, 2020, 11:58 AM)Doctor Internet Wrote: [ -> ]So you suggest having the usable phonebooths and the non-usable map addition having the same model?
I can't see that ever being confusing.

Depending on how much work it would be, could go through and make all the non-usualable world props into working phonebooths?
(May 7, 2020, 01:11 PM)Faustin Wrote: [ -> ]
(May 7, 2020, 11:58 AM)Doctor Internet Wrote: [ -> ]So you suggest having the usable phonebooths and the non-usable map addition having the same model?
I can't see that ever being confusing.

Depending on how much work it would be, could go through and make all the non-usualable world props into working phonebooths?

Only if
A. The phone booth is an entity, not just baked into the map. Judging by the screenshot Markus provided, it's baked in.
and B. The phone booth's model is available. Which it might be, but may not be, since it's not an entity in the screenshot.
(May 7, 2020, 11:58 AM)Doctor Internet Wrote: [ -> ]So you suggest having the usable phonebooths and the non-usable map addition having the same model?
I can't see that ever being confusing.

Could you not just make every phone booth on the map usable - With the phonebooths in the map just haveing an invisible entity over them?
(May 7, 2020, 03:53 PM)Andromeda Wrote: [ -> ]
(May 7, 2020, 11:58 AM)Doctor Internet Wrote: [ -> ]So you suggest having the usable phonebooths and the non-usable map addition having the same model?
I can't see that ever being confusing.

Could you not just make every phone booth on the map usable - With the phonebooths in the map just haveing an invisible entity over them?

That's a rather hacky workaround, which I'd rather not do.
‍ I don't think it is used as much that it would cause any issues, however I see your point.
+Support
Pushing for Staff Review.

#type:[review]
Approved.
(May 7, 2020, 04:11 PM)Doctor Internet Wrote: [ -> ]
(May 7, 2020, 03:53 PM)Andromeda Wrote: [ -> ]
(May 7, 2020, 11:58 AM)Doctor Internet Wrote: [ -> ]So you suggest having the usable phonebooths and the non-usable map addition having the same model?
I can't see that ever being confusing.

Could you not just make every phone booth on the map usable - With the phonebooths in the map just haveing an invisible entity over them?

That's a rather hacky workaround, which I'd rather not do.

i did the hacky workaround