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Full Version: A complete clothing system overhaul
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Explain your suggestion, in detail: Instead of various playermodels being purchasable, a new system is introduced.
When buying a shirted clothing item, one can by themselves change the sleeves so that it's plain or folded. They should also be able to purchase a tie, which when equipped enables the tie shirt playermodel instead, then when purchasing a coat, the coated version is enabled etc. All ties, skins and coats (all the bodygroups/skins) should be locked and purchasable.
The bodygroup exploit should be patched. (Simply resetting the bodygroups and skins when equipping a new playermodel).
The price for each item needs to also be lowered.

Explain why the suggestion should be implemented: More variety for players as most bodygroups are currently unaccessible, lowered prices depending on what you actually want to wear. Diversity on the server clothing wise. Makes sense as noone would buy a completely new similar suit just to buy a tie or coat.
+support, definitely needs an overhaul
Kind of neutral on this one. I like the idea of it but it feels like it's going to be a pain in the ass to develop (Happy to be corrected on this however) and it's going to make clothing / binds unnecessarily complicated.
(Apr 28, 2020, 01:14 PM)Ben Wrote: [ -> ]Kind of neutral on this one. I like the idea of it but it feels like it's going to be a pain in the ass to develop (Happy to be corrected on this however) and it's going to make clothing / binds unnecessarily complicated.
Neutral

Both systems, current and the one suggested, seem fine to me. The only issue I have with the current system is the bodygroups, which I am sure can be worked on to allow players to change their own bodygroups.
This sounds lovely, but someone would have to create said playermodels and bodygroups. That task would be enormous, and i think there are other things to focus on.~
(Apr 25, 2020, 12:32 AM)Insert Wrote: [ -> ]The bodygroup exploit should be patched. (Simply resetting the bodygroups and skins when equipping a new playermodel).

That's been fixed for months wot u talking about.
(Apr 30, 2020, 12:43 PM)Doctor Internet Wrote: [ -> ]
(Apr 25, 2020, 12:32 AM)Insert Wrote: [ -> ]The bodygroup exploit should be patched. (Simply resetting the bodygroups and skins when equipping a new playermodel).

That's been fixed for months wot u talking about.

Yes, I was told by ‍ aswell. How did I not notice this lol.
+Support 

It would declutter the F1 menu as well. There should probably just be 4 types of suit (Shirt only, overcoat, full 3 piece) to that extent the only variation being colour. The rest you should be able to change yourself without needing to buy another suit.
I can like this suggestion bit peersonally I don't think we need it. I think just more alternstove civilian clothing is the better track to go.
(Apr 30, 2020, 08:11 AM)Luvbunny Wrote: [ -> ]This sounds lovely, but someone would have to create said playermodels and bodygroups. That task would be enormous, and i think there are other things to focus on.~

Wouldn't say enormous. Once the base is done along with bodygrouyps its just as simple as swapping heads for each model. In theory whoever would be making the models should be experienced enough to do it fair quick.
Pushing for Staff Review.

#type:[review]
Sounds kind of hopeful, look how long it took LL to even get suits implemented. +support nonetheless if for nothing else but wishful thinking
(Apr 28, 2020, 01:14 PM)Ben Wrote: [ -> ]Kind of neutral on this one. I like the idea of it but it feels like it's going to be a pain in the ass to develop (Happy to be corrected on this however) and it's going to make clothing / binds unnecessarily complicated.
(Apr 30, 2020, 07:46 AM)Monkey Wrote: [ -> ]Neutral

Both systems, current and the one suggested, seem fine to me. The only issue I have with the current system is the bodygroups, which I am sure can be worked on to allow players to change their own bodygroups.
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