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'Ello my gamers, it's ya boi, big netters, here with a vote announcement.

We saw your request, so let's get ahead of the ball-game this time.

RP_Southside: The Introduction
Southside is a map which is very dissimilar to any map we've had, with the closest resemblance to RP_Florida (and even that is stretched).
The map has a much more compact feeling, with many more pre-baked map elements.
Considering this, before we let the community to pick what they want, we've had a list of positives, negatives and counterarguments written. This way, we can be properly informed, before we blindly vote. I'd like to thank the many many people who helped put these positives and negatives together.

RP_Southside: The Positives
Southside has a fair few positives, so lets start.

For the government, a multi-level PD, with an elevator. Sick, I know. Interrogation rooms, similar to TrueNorth's. Firing Range, Locker Room and Armoury. Offices, which remind me of Season 1 of Line of Duty (UK), if you've watched that show. Large garage. Drunk tank / holding pen along with a full set of cells. It is also the receiver for a full city-wide alert system.
A firestation, with a working pole. Very cool stuff.
A city hall, with various offices.

For the piston-heads, a mechanics shop with working lifts.

For normal people, detailed houses, a nightclub with various functions, sewers and an underground.

In generally, there's few dead areas, little wasted space. Compared to the v33x outer BP hill, which kills the area, or the trees which make it harder to build. Combine that with multiple accesses around, most buildings having two doors at least, basements, alleyways, roof access points. Overall, a very dense urban area.

Finally, the map seems to be optimised better than its peers, but needs to be checked with the full GM running ontop of it.

RP_Southside: The Negatives
Now, this may pain you to hear, but there are some negatives. Let us talk about them, and any counter arguments.

Firstly, there's a fair lack of open spaces for building. However, there are alternatives on rooftops and on the water. However, there's no road access to the water. Overall, building custom buildings isn't impossible, but harder. This ties into another issue, with map props. Whilst they pre-set buildings, this reduces their utility for different purposes. These can be removed if they're simply props, but cannot be removed if they are baked into the structures of the map.

Secondly, the map has many hiding spots, encouraging contra whoring and discouraging RP, such as with the multi-floor offices. However, there are always these issues with the regular maps, just slightly boosted.

Next, there generally depressive tone of the map. However, this is a personal preference issue, which most people seem to not be dismayed by.

The long road to the outer warehouse has been described as "a bit stupid", but overall isn't a huge issue, especially with vehicles.

The vents in the PD are very loud, and there's unlikely to be much we can do about it. However, these are unlikely to be used except in certain situations.

There is also a noted lack of a central RP location, such as v4b1's main street or rockford's upper city / main street.

There are a lack of some locations for MESKA, such as areas for trees or open areas for mining rocks.

The map has a fairly poor render distance, however this is for optimisation.

Finally, the total amount of interactive elements could be vulnerable to bugs or abuse. However, this hasn't been noted with the map by prior users, abuse is something which can happen with anything and is generally IC anyway (spamming doors or alarms). However, should the map bug, it's unlikely to be fixed by anything smaller than a server reboot. However, this could be negated in part by tying the alarm system to panic buttons. More coding, but basically if the store is unowned the alarm could be disable and if it is owned then it could function like an audible alarm and also send the panic button alert to police by hooking into the buttons fire.

RP_Southside: The Vote
So, with all this being read, what are we doing? Well, we're using the community input panel again. A simple yes-no vote. Do you want Southside? It'll last about a week, week and a half. Then we'll take those results, and get working on whatever is chosen.

RP_Southside: The Trial
There is no trial, in the traditional sense. There's no fixed week or two weeks or w/e where we have the map.
Instead, we're taking a more dynamic and proactive approach. We monitor player-count, bugs, issues and other statistics, and if it isn't working out, we'll revert back.

(Apr 24, 2020, 12:37 PM)Tom* Wrote: [ -> ]Quick Question is there going to be any Trial of the Map? Or are we all just voting based on what we have seen in single player?

There won't be a trial, per say, more that we'll be watching the situation closely, so we can change if there are issues.
Sweeeet

Quick Question is there going to be any Trial of the Map? Or are we all just voting based on what we have seen in single player?
Fuck yeah!
Let's not make the mistake of last time, we need a 2 week trial
where we vote?

the limelight community to the team
Trial?
(Apr 24, 2020, 12:37 PM)Tom* Wrote: [ -> ]Sweeeet

Quick Question is there going to be any Trial of the Map? Or are we all just voting based on what we have seen in single player?

There won't be a trial, per say, more that we'll be watching the situation closely, so we can change if there are issues.





(Apr 24, 2020, 12:46 PM)Montyfatcat Wrote: [ -> ]Let's not make the mistake of last time, we need a 2 week trial

We had a two week trial last time, didn't work lmao.
(Apr 24, 2020, 12:59 PM)Doctor Internet Wrote: [ -> ]
(Apr 24, 2020, 12:46 PM)Montyfatcat Wrote: [ -> ]Let's not make the mistake of last time, we need a 2 week trial

We had a two week trial last time, didn't work lmao.

Wasn't it a 1 week trial?
(Apr 24, 2020, 01:00 PM)Montyfatcat Wrote: [ -> ]
(Apr 24, 2020, 12:59 PM)Doctor Internet Wrote: [ -> ]
(Apr 24, 2020, 12:46 PM)Montyfatcat Wrote: [ -> ]Let's not make the mistake of last time, we need a 2 week trial

We had a two week trial last time, didn't work lmao.

Wasn't it a 1 week trial?

Who knows, same difference. Cast your eye on my reply to Tom though.
(Apr 24, 2020, 12:52 PM)Tobi トビ Wrote: [ -> ]where we vote?

Quote:So, with all this being read, what are we doing? Well, we're using the community input panel again.
The in-game input panel.
EvoCity right now:

Pat

(Apr 24, 2020, 12:32 PM)Doctor Internet Wrote: [ -> ]'Ello my gamers, it's ya boi, big netters, here with a vote announcement.
 
dont ever say that again or i will rdm
I feel like we should do a trail it could look all good and all like florida then when we get on it sucks.
(Apr 24, 2020, 01:30 PM)Zaidplays Wrote: [ -> ]I feel like we should do a trail it could look all good and all like florida  then when we get on it sucks.

Previous trials have shown that they mean nothing, so depending on the vote, we'll do necessary changes and after the decision we'll continue to keep on top of it. If at anytime, it's starting to hurt we'll change it back.

TrueNorth was tested for a week or two, yet in the end the trial did not mean much as the same people who voted for it or was #teamtruenorth changed to something else.

Their change did not happen after or during the trial but a week or so after the final vote.
#IStillWantRockfordBack.
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