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HWAT: Make it so other people can see items one player gives to another. W[font=Roboto, sans-serif]hen a player gives another player an item, say, weed, anyone who can see the player should be able to see them passing the baggie to the other player. Obviously for cars something would need to be passed other than an entire car, but most other objects could use the model they use when dropped.[/font]


WHY:  This will make dealing controlled items riskier in public. As it is now, you can just pass out heroin right in front of cops, even when its illegal. By making it visible, anyone in the right position can see the items being traded.


This is an old suggestion from the early days that was denied due to low responses.
https://limelightgaming.net/forums/thread-5210.html
+ Support


If this is something that's possible, then I'm happy to support it. Also more than happy to compromise (if it means a faster implementation) with something like a whisper command if a player is near to it as suggested in the old version of this thread by Overlewd.
doesn't sound difficult to implement esp with the new animations in place

+support
Definitely makes sense as long as the people observing the trade are close and also have vision of the participants. Being able to hand over whatever you want to anybody without anyone realizing what you're doing is definitely something that could be improved.

+Support
+support

Cars could be transferred with keys maybe.
(Nov 18, 2019, 12:28 AM)Montyfatcat Wrote: [ -> ]+support

Cars could be transferred with keys maybe.
+support

Play a give animation, attach model to hand on start of animation, and remove model when hand reaches extension point. Possible but could also be time consuming with scaling of the models and configuration. A text would be much easier especially for something small. Although, having an actual model be seen could create a lot of opportunities for investigations and decrease illegal sales in public for privacy.
(Nov 17, 2019, 11:11 PM)Ben Wrote: [ -> ]
+ Support


If this is something that's possible, then I'm happy to support it. Also more than happy to compromise (if it means a faster implementation) with something like a whisper command if a player is near to it as suggested in the old version of this thread by Overlewd.

(Nov 18, 2019, 03:08 AM)Monkey Wrote: [ -> ]+support

Play a give animation, attach model to hand on start of animation, and remove model when hand reaches extension point. Possible but could also be time consuming with scaling of the models and configuration. A text would be much easier especially for something small. Although, having an actual model be seen could create a lot of opportunities for investigations and decrease illegal sales in public for privacy.

I still feel a text about giving an item is a bad idea.

With text based, while it would be easier to implement, anyone close by will know, even if they don't have a line of sight on the exchange. I feel that would increase meta-gaming, because Officer KoolKaleb09 could be AFK in an empty shop's backroom taking a dump, and when he comes back he could look at chat and see that a drug deal went down in the empty alley behind the building he was in. Officer KoolKaleb09 would then hunt down the dealer and buyer because he "saw" the deal.

With item based, it will require people to pay attention, rewarding those with a watchful eye, and not those who are just in the area, all of which I feel would lead to a much more rewarding RP experience. A subject on the Police Department's radar could be discreetly followed and watched from a distance, and a Detective watching the subject through binoculars could see a deal go down, and marked units and uniformed cops come screaming up and make the arrest.

Also, side note- Thoughts on different animations for giving to people close by/further away? Close by could be a real subtle movement, while further away (like over a shop counter) would be a much more obvious movement.
(Nov 18, 2019, 08:57 PM)Stomm Wrote: [ -> ]
(Nov 17, 2019, 11:11 PM)Ben Wrote: [ -> ]
+ Support


If this is something that's possible, then I'm happy to support it. Also more than happy to compromise (if it means a faster implementation) with something like a whisper command if a player is near to it as suggested in the old version of this thread by Overlewd.

(Nov 18, 2019, 03:08 AM)Monkey Wrote: [ -> ]+support

Play a give animation, attach model to hand on start of animation, and remove model when hand reaches extension point. Possible but could also be time consuming with scaling of the models and configuration. A text would be much easier especially for something small. Although, having an actual model be seen could create a lot of opportunities for investigations and decrease illegal sales in public for privacy.

I still feel a text about giving an item is a bad idea.

With text based, while it would be easier to implement, anyone close by will know, even if they don't have a line of sight on the exchange. I feel that would increase meta-gaming, because Officer KoolKaleb09 could be AFK in an empty shop's backroom taking a dump, and when he comes back he could look at chat and see that a drug deal went down in the empty alley behind the building he was in. Officer KoolKaleb09 would then hunt down the dealer and buyer because he "saw" the deal.

With item based, it will require people to pay attention, rewarding those with a watchful eye, and not those who are just in the area, all of which I feel would lead to a much more rewarding RP experience. A subject on the Police Department's radar could be discreetly followed and watched from a distance, and a Detective watching the subject through binoculars could see a deal go down, and marked units and uniformed cops come screaming up and make the arrest.

Also, side note- Thoughts on different animations for giving to people close by/further away? Close by could be a real subtle movement, while further away (like over a shop counter) would be a much more obvious movement.

Completely agree with the emboldened point, I'm not entirely sure on the range of the whisper command but that 's why I was suggested something similar that (at least temporarily and as long as the range is incredibly low) until a more permanent solution with actual animations can be worked on.
(Nov 18, 2019, 08:57 PM)Stomm Wrote: [ -> ]
(Nov 17, 2019, 11:11 PM)Ben Wrote: [ -> ]
+ Support


If this is something that's possible, then I'm happy to support it. Also more than happy to compromise (if it means a faster implementation) with something like a whisper command if a player is near to it as suggested in the old version of this thread by Overlewd.

(Nov 18, 2019, 03:08 AM)Monkey Wrote: [ -> ]+support

Play a give animation, attach model to hand on start of animation, and remove model when hand reaches extension point. Possible but could also be time consuming with scaling of the models and configuration. A text would be much easier especially for something small. Although, having an actual model be seen could create a lot of opportunities for investigations and decrease illegal sales in public for privacy.

I still feel a text about giving an item is a bad idea.

With text based, while it would be easier to implement, anyone close by will know, even if they don't have a line of sight on the exchange. I feel that would increase meta-gaming, because Officer KoolKaleb09 could be AFK in an empty shop's backroom taking a dump, and when he comes back he could look at chat and see that a drug deal went down in the empty alley behind the building he was in. Officer KoolKaleb09 would then hunt down the dealer and buyer because he "saw" the deal.

With item based, it will require people to pay attention, rewarding those with a watchful eye, and not those who are just in the area, all of which I feel would lead to a much more rewarding RP experience. A subject on the Police Department's radar could be discreetly followed and watched from a distance, and a Detective watching the subject through binoculars could see a deal go down, and marked units and uniformed cops come screaming up and make the arrest.

Also, side note- Thoughts on different animations for giving to people close by/further away? Close by could be a real subtle movement, while further away (like over a shop counter) would be a much more obvious movement.

Yes, I agree. I also tried to bring attention to this with my reply saying that one should be standing close by and also looking into the direction of the persons trading, without an obstacle in between. While the item-based idea would definitely be more realistic and cool, it might be quite hard to implement it, also considering the amount of items one can trade and their varying sizes.

Without those limitations, whether it is that you have to be standing close by and observing the trade or just see it because it's item-based, I agree that more Meta-Gaming could be caused. This should be avoided in my opinion.
(Nov 18, 2019, 08:57 PM)Stomm Wrote: [ -> ]Also, side note- Thoughts on different animations for giving to people close by/further away? Close by could be a real subtle movement, while further away (like over a shop counter) would be a much more obvious movement.

Close by could be handing it to them like the give money animation, whilst ranged could be tossing it to them. We might need to cover the fact that people wouldn’t need to accept the giving however, as now it’s easier to just hand someone a weed bag or a wrap of cocaine and suddenly you’ve just kamikaze arrested them.
+Support

Me likey anims.
Also for cars you could just animate passing over some car keys or something. That could be interesting.
Pushing for Staff Review.

#type:[review]
Approved.