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Full Version: Proposed changes to the Meth system
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Hi all,

How would we feel about changing the meth system up a bit?

Right now, it doesn't seem that many players take advantage of the meth system. It can be very hard to use, and challenging to experiment with especially considering the list for /chemical changes on a daily (sometimes even less - depends if the server crashes) basis. I propose we make a couple of changes to the system to hopefully get players back into it, and draw attention to one of the systems that makes us unique.

(1)  Currently, the way you receive the daily chemical information is from the /chemical command which outputs to your console. What if we were to change this so that the new way you gain the chemical information is from the meth dealer? This encourages players to try and find him and do a bit more legwork before jumping straight into it. Why introduce more legwork? Well...

(2) What if we were to increase the price of meth? Currently, the dealer accepts meth at a rate of purity * 400. Figure wise, this means:

This seems far too low to me considering the amount of tinkering, effort and risk is involved. Compared to weed, we've got stoves and tanks that create a bunch of noise, drawing a bunch of attention to the person who's trying to cook meth. $40k at best is very low for the effort that goes into creating meth. Weed currently gives you $7,500 per pot, at it's max cycle with lights and takes no real setup or initial investment to do, this means that with 5 pots, you'd be getting $37,500 - which is more than 90% purity meth. Why should it be that something with less effort and less setup be rewarding players more than something that takes a fair amount of effort, draws a lot more risk and takes more investment?

I propose to make meth 850 * purity. This may be an extreme jump, but please consider the amount of investment required to begin cooking, as well as the effort required.

The initial investment is only just over the cost of a single UV light, yet is less rewarding than weed? Not to mention that some of the one off buys can explode if the person tinkering does something wrong, resulting in the person needing to reinvest for that. This is more common than you'd expect, as well as the heaps of metals (which seem to fluctuate anywhere between 10k - 30k) you need and other items to begin.

By adjusting the formula to 850 * purity, this would make the new set of prices as follows:

10% - $8,500
20% - $17,000
30% - $25,500
40% - $34,000
50% - $42,500
60% - $51,000
70% - $59,500
80% - $68,000
90% - $76,500
100% - $85,000

Perhaps the base is too high, I'm happy to talk about that but I definitely feel that it needs to be changed.

(3) Since the chemical information is now dependent on where the dealer NPC is based rather than the command, why not change how frequently the information changes? From everyone I've spoken to as well as my own personal opinion, it's very frustrating to have to tinker with the meth system so much to get a good recipe, then discover that only the next day, the entire chemical list has changed and you have to restart with the tinkering all over again or even worse, the server crashes and the chemical information changes with it as well.

I propose that we change it so that the chemical information would only reset after a week or so. Perhaps this could be longer, but open to opinions on this. A week could be just about right.

Obviously none of this is set in stone, but I feel we're grossly letting down our meth system which is one of the few systems we have unique to CityRP 2 right now. Currently it's more profitable to line up a bunch of pots with a friend and do that with a UV light for a while rather than meth, which is more risky.
Hell no. Not with the way recipes work. Might make meth more used besides just waiting for THE recipe, but would also mean that when you do get THE recipe it'd just be the most broken bullshit ever.
Moved to suggestions.
(Mar 17, 2019, 12:37 AM)Overlewd Wrote: [ -> ]Hell no. Not with the way recipes work. Might make meth more used besides just waiting for THE recipe, but would also mean that when you do get THE recipe it'd just be the most broken bullshit ever.

So then why don't we just fix the system then?

Your more or less advocating for keeping the system broken in its current state, of which it has been like for since its inception and the old excuse for not touching it was "Well its broken, but that helps keep it balanced" This was back before weed was uber buffed to where it is now, and now weed is also unbalanced.

We have an entire network of unbalanced systems for producing money in the game, and not one of them is being fixed.

Contra: To Low value, To easy to use
Weed: To High value, To easy to use
Meth: To low and to hard to use/make worth a damn to use.
The reason nobody uses the meth system is because metals are rare as all hell. If we introduce more metal into the game and lower their value, the more open people will be to doing meth.

+support to chem list from meth dealer,
+/- to price increase,
- support for chem list reset time change.
Pushing for Staff Review.

#type:[review]
Approved.