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Full Version: /dropweapon changes
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Suggestion:
Make it so that a weapon dropped by utilizing </dropweapon> will, when picked up, go straight back onto your character. If you drop a weapon and pick it up, it won't go back into your inventory but rather straight back into your weapon slots.

Reasons:
Practical, makes sense. Maybe you're ditching a gun in a bush and find yourself needing to pick it back up quickly to use it. Maybe you have a gun hidden under your desk or at home in a storage area in the event of an emergency. Maybe you're smuggling in a weapon, such as a knife, into a prison cell for an inmate to potentially use. 

Sub-Suggestion:
  • Enable prisoners to pickup these dropped weapons
maybe also allow government worker to take it as evidence and test it for dna with a kit?

+Support either way.
(Mar 1, 2019, 03:27 AM)Project Wrote: [ -> ]maybe also allow government worker to take it as evidence and test it for dna with a kit?

+Support either way.

Definitely could tie into that very well
A pretty large +support
It makes sense and adds an element of risk to running around during a gunfight just to pick up everyone's weapons. Now you actually have to holster them after and can lose them all if you don't holster them before dying.
Sounds like it would make detective rp and prisoner rp better along with other potential. +support
+Support, will this be the same for weapons dropped by people that are killed/downed?
Pushing for Staff Review.

#type:[review]
Approved.