Suggestion:
Able to <place/drop> a fish and place it on the stove (currently used for meth) to turn it into 'cooked fish'
Reason/Details:
1) Enhances roleplay; makes restaurant activities more engaging and realistic
2) Future integration into making this increase item shelf-life, increasing hunger replenishment
3) Cooking time may vary depending on fish type
If we can make burnt fish by putting it on for too long that would be nice.
+Support nonetheless
+Support
enhances Roleplay and is quite a nice and Unique idea, i like it.
(Jan 28, 2019, 08:59 PM)Gungranny Wrote: [ -> ]If we can make burnt fish by putting it on for too long that would be nice.
+Support nonetheless
I think something more simple, but more expanded than this, could be really cool. Although small, this could really improve food RP. Add a stove, with an oven. Respectable foods can touch the stove and a pot can be placed on the stove, timer will display the amount of time for the food to be finished, and after the timer is done the food will be spawned on the stove with the pot removed. Respectable foods can be placed in an oven, oven light turns on, timer starts, and after timer is done the cooked food spawns in front of oven.
For development, you could set up two whitelists of uncooked models with their respectable cooked models. One whitelist for stove and one for oven. If uncooked models touches the oven/stove, the described stuff happens. Could probably be made in one entity (stove/oven). Timer could be displayed on the area where the dials and shit are.
Chefs would then buy uncooked food from the Market. Simple, but a lot better than what we have now.
Iirc a food rework was once accepted
+Support anyways
Pushing for Staff Review.
#type:[review]
Finished!
Burnett and Luvbunny did this with MESKA.