Jan 16, 2019, 05:36 PM
Jan 16, 2019, 05:40 PM
Yea when i was informed of this today I dont quite get why it was changed?
If bob is telling me to get on the ground and has a gun at 10meters, why is that different than if he had done it at 20 meters?
If bob sneaks up to me at 1 meter, and puts a gun into my back and says "Hands up or yourdead" I suddenly dont have to abide by fearRP?
If bob is telling me to get on the ground and has a gun at 10meters, why is that different than if he had done it at 20 meters?
If bob sneaks up to me at 1 meter, and puts a gun into my back and says "Hands up or yourdead" I suddenly dont have to abide by fearRP?
Jan 16, 2019, 05:48 PM
#ScrapFearRP
Jan 16, 2019, 09:09 PM
Hasn't it always been default microphone range? Also, default means the range you can speak at when you haven't run any commands like /y or /w, because then you are no longer in default microphone range, but an extended/shortened microphone range. Default is with no extensions/shortenings/changes, by definition of "default":
"a preselected option adopted by a computer program or other mechanism when no alternative is specified by the user or programmer."
... the alternative here being /w or /y. The preselected option here being the in-between (the mic. range which you spawn with).
I just realised the flaw myself. I think your original post didn't really make your point very obvious, but I do see the point now that I've realised it.
(Examples) Default mic range: 10 meters
Yelling mic range: 30 meters
Bob (sorry Blackdog) asks you to get on the ground from 25 meters, how do you know whether you are under fear RP or not, since you don't actually know if you're out of the "default" microphone range. How do you know if you can hear him solely because he's using /y. If I'm getting shouted at to get on the ground, I have to know how far he is, and how far default microphone range is, to be able to conclude whether I'm obliged to get on the ground or not. If I know how far 10 meters is, and if he is outside of that range (25 meters), and is shouting at me, I could be like "well yeah you're not close enough to tell me to do that", but there's no clear indicator as to how far mic ranges are whilst you're actually playing.
I get it, now.
"a preselected option adopted by a computer program or other mechanism when no alternative is specified by the user or programmer."
... the alternative here being /w or /y. The preselected option here being the in-between (the mic. range which you spawn with).
I just realised the flaw myself. I think your original post didn't really make your point very obvious, but I do see the point now that I've realised it.
(Examples) Default mic range: 10 meters
Yelling mic range: 30 meters
Bob (sorry Blackdog) asks you to get on the ground from 25 meters, how do you know whether you are under fear RP or not, since you don't actually know if you're out of the "default" microphone range. How do you know if you can hear him solely because he's using /y. If I'm getting shouted at to get on the ground, I have to know how far he is, and how far default microphone range is, to be able to conclude whether I'm obliged to get on the ground or not. If I know how far 10 meters is, and if he is outside of that range (25 meters), and is shouting at me, I could be like "well yeah you're not close enough to tell me to do that", but there's no clear indicator as to how far mic ranges are whilst you're actually playing.
I get it, now.
Jan 16, 2019, 09:23 PM
Jan 16, 2019, 09:26 PM
Jan 16, 2019, 09:29 PM
There's three voice ranges: yelling, whispering and normal. I don't see how a player is expected to know where the end of the default voice range is, and where the start of the yelling voice range is.
If jim was trying to put me under FearRP and he's on yelling, how am I supposed to know? There's literally no difference in voice tones or whatever, just the range to which his voice is projected is changed.
If jim was trying to put me under FearRP and he's on yelling, how am I supposed to know? There's literally no difference in voice tones or whatever, just the range to which his voice is projected is changed.
Jan 16, 2019, 09:33 PM
Jan 16, 2019, 09:38 PM
Jan 16, 2019, 09:40 PM
Jan 16, 2019, 10:08 PM
Jan 16, 2019, 10:14 PM
(Jan 16, 2019, 09:29 PM)Cole_ Wrote: [ -> ]There's three voice ranges: yelling, whispering and normal. I don't see how a player is expected to know where the end of the default voice range is, and where the start of the yelling voice range is.
If jim was trying to put me under FearRP and he's on yelling, how am I supposed to know? There's literally no difference in voice tones or whatever, just the range to which his voice is projected is changed.
Unfortunately you can't, which sucks. For now, estimate distance and default to under FearRP if not sure. Going to see if it's possible to get some sort of indicator to make it not a guessing game.
We had no official FearRP range for years and we seemed to manage I'm sure it's not the end of the world until we find a better solution :>
Jan 16, 2019, 10:41 PM
Just change it to “you can hear them”
Jan 16, 2019, 10:54 PM
(Jan 16, 2019, 10:41 PM)Montyfatcat Wrote: [ -> ]Just change it to “you can hear them”
Once again, in that case, we'd have everyone and their mother switching to yell to have a FearRP advantage. Plus in my opinion yell range is too long to be a "fun and intuitive" FearRP range. But that is certainly one of the possible solutions.
Jan 16, 2019, 11:08 PM
If you hover your mouse over the character, if you see their details you are within default microphone range, I think that was pointed out to me a while back