Dec 19, 2018, 12:03 AM
Explain your suggestion, in detail:
I would like a system implemented that would enhance the use of hospitals outside of just passive RP, and give them an actual gameplay mechanic which serves to add realism to the game, as well as make the paramedic role a more important role. This is what I suggest:
Everytime you are knocked down and "injured", you should have a debuff applied to you until you visit a hospital. When a paramedic picks you up, they can ask if you need a ride to the hospital if you don't have one (say, in a car crash). The debuff (in my opinion) should feature:
Explain why the suggestion should be implemented:
Right now, you could get hit by a car, get up, healed, then shot, healed, have a prop thrown at you, healed, all within 30 minutes and not feel the repercussions of being injured. I feel like if this system was put into place, people would definitely value their lives a lot more, to avoid paying a medical fee, and possibly a stay at the hospital. It would add a bit more realism to the game, and hospitals would no longer be completely ignored like they are now. It would also be great for patient transport RP. In the case that someone crashes their car, they might want a ride to the hospital from the ambulance/patient transport in order to negate the debuff.
TLDR -
I would like a system implemented that would enhance the use of hospitals outside of just passive RP, and give them an actual gameplay mechanic which serves to add realism to the game, as well as make the paramedic role a more important role. This is what I suggest:
Everytime you are knocked down and "injured", you should have a debuff applied to you until you visit a hospital. When a paramedic picks you up, they can ask if you need a ride to the hospital if you don't have one (say, in a car crash). The debuff (in my opinion) should feature:
- a) a slowed stamina increase rate OR
- b) no stamina increase whatsoever OR
- c) sprinting disabled, you can only jog and walk
- d) any more that people can come up with..
- a) are forced to stay at the hospital for 2 minutes in a locked hospital room, whilst you're tended to (similar system to being arrested, perhaps add a hospital gown model?)
- b) leave the hospital without needing to stay
Explain why the suggestion should be implemented:
Right now, you could get hit by a car, get up, healed, then shot, healed, have a prop thrown at you, healed, all within 30 minutes and not feel the repercussions of being injured. I feel like if this system was put into place, people would definitely value their lives a lot more, to avoid paying a medical fee, and possibly a stay at the hospital. It would add a bit more realism to the game, and hospitals would no longer be completely ignored like they are now. It would also be great for patient transport RP. In the case that someone crashes their car, they might want a ride to the hospital from the ambulance/patient transport in order to negate the debuff.
TLDR -
- Upon being injured, you have debuffs applied to you.
- Debuffs stop you from sprinting/regaining stamina/etc.
- You need to go to the hospital to negate the debuffs.
- Possibly implement a "jail sentence" system at the hospital where you're forced to stay for 2 minutes to be treated.
- Will improve paramedic/patient transport RP.