Nov 9, 2018, 06:33 AM
(Nov 9, 2018, 05:47 AM)Armard Wrote: [ -> ](Nov 8, 2018, 09:44 PM)Gungranny Wrote: [ -> ](Nov 8, 2018, 09:35 PM)Armard Wrote: [ -> ]i am for better governmental communication system, but a dispatcher job wouldnt be so exciting for many players as the only thing that a dispatcher does is forward emergency calls and sit in their office, i doubt that many people would find a liking in that
Being a paramedic isn’t fun.
Being a secretary isn’t fun.
Being a firefighter isn’t fun.
Being a Corleone isn’t fun.
But that’s why I don’t play them. Everyone does their own thing. Many experienced players like playing dispatcher if they can. New players don’t all like the same thing and shouldn’t be specifically tailored to when thinking of these jobs. New players may not like being shop owners, but after experience they will do it because they want to try something new.
Right but having a dedicated job just to sit and talk over radio would need its own quirk, secretary's work is little to no use, i have suggested a buff to make them a more viable job to play in the past, having to sit on the radio and forward calls would need some nice presentation maybe like a interactive map where the dispatcher could pinpoint situations in wich the map could be openly viewed within the government
You can do what you wish to incentivize it. But to bring this back to being on topic, this is what we should be doing to not only improve this problem, but also deal with a MAJOR issue that has plagued government since voice comms were added.