Nov 3, 2018, 11:16 PM
Explain your suggestion, in detail:
vFire - Workshop Link
Text (copied from link):
Explain why the suggestion should be implemented:
Limelight has had the same fire script since the server started, and it sometimes doesn't work very well. I'm of the opinion that a new option for fires on the server should be explored; and vFire appears to be a promising and well-developed option for us, with smoother spread and physics. Additionally, no change would be necessary to the firefighter's existing means of extinguishing fire, as it is made with the HL2 extinguisher in mind.
Text (copied from link):
Fire adds a realistic, firey experience to Garry's Mod.
Default fire is replaced by one that looks and behaves like the real thing - it grows, spreads, attaches to surfaces, animates, and burns everything (it can) to a crisp.
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Default fire is replaced by one that looks and behaves like the real thing - it grows, spreads, attaches to surfaces, animates, and burns everything (it can) to a crisp.
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PERFORMANCE NOTE: For maximum performance, make sure to set gmod_mcore_test to 1 through the console.
vFire comes with its very own flamethrower, available at:
https://steamcommunity.com/sharedfiles/filedetails/?id=1525572545
Fires are best extinguished with:
https://steamcommunity.com/sharedfiles/filedetails/?id=104607228 - any other extinguisher SWEP will also extinguish fires - but immediately.
vFire comes with its very own flamethrower, available at:
Limelight - Link watcher |
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Fires are best extinguished with:
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Features
- Fires are spawned by igniting props and explosions
- Fires of different sizes, automatic growth and spread based on what is being burnt
- Fires grow bigger if fed with any flamable object: wood, rubber, cardboard, plastic, etc.
- Fires attach to any surface or character
- Light and glow effects
- NPCs respond to being burnt by running around screaming in pain
- Fires are affected by wind depending on their environment
- Physical fire balls
- Custom scorch decals of different sizes
- Tickrate throttling and spacial clustering for optimization purposes
- Fires are spawned by igniting props and explosions
- Fires of different sizes, automatic growth and spread based on what is being burnt
- Fires grow bigger if fed with any flamable object: wood, rubber, cardboard, plastic, etc.
- Fires attach to any surface or character
- Light and glow effects
- NPCs respond to being burnt by running around screaming in pain
- Fires are affected by wind depending on their environment
- Physical fire balls
- Custom scorch decals of different sizes
- Tickrate throttling and spacial clustering for optimization purposes
Client Console Commands
- vfire_lod: Set to 0 to disable all fire LODs, 1 for automatic LODs, and 2 to force LODs on.
- vfire_enable_glows: Set to 0 to disable fire glow effects.
- vfire_enable_lights: Set to 0 to disable all fire light effects for increased performance at the cost of visual fidelity.
- vfire_light_brightness: Set the fire light brightness multiplier.
- vfire_default_visual_settings: Reset all visual settings to default values.
Server Console Commands
- vfire_spread_boost: Set the spread boost of new fires. Higher values will achieve faster, and stronger spread.
- vfire_enable_damage: Set to 0 to disable fire damage.
- vfire_damage_multiplier: Set the damage multiplier for fires, 0 disables all damage.
- vfire_enable_explosion_effects: Set to 0 to disable fancy explosion effects.
- vfire_enable_decals: Set to 0 to disable fire decals.
- vfire_decal_probability: Set the probability (a value between 0 and 1) of creating fire decals.
- vfire_enable_spread: Set to 0 to disable fire spread.
- vfire_spread_delay: Set fire spread delay in seconds - the smaller the number the faster fires will spread.
- vfire_decay_rate: Set fire decay rate, 1 is max decay rate, 0 is no decay rate.
- vfire_affect_npcs: Set to 0 to disable custom NPC behavior.
- vfire_remove_all: Remove all active fires.
- vfire_default_settings: Reset all settins to default values.
- vfire_lod: Set to 0 to disable all fire LODs, 1 for automatic LODs, and 2 to force LODs on.
- vfire_enable_glows: Set to 0 to disable fire glow effects.
- vfire_enable_lights: Set to 0 to disable all fire light effects for increased performance at the cost of visual fidelity.
- vfire_light_brightness: Set the fire light brightness multiplier.
- vfire_default_visual_settings: Reset all visual settings to default values.
Server Console Commands
- vfire_spread_boost: Set the spread boost of new fires. Higher values will achieve faster, and stronger spread.
- vfire_enable_damage: Set to 0 to disable fire damage.
- vfire_damage_multiplier: Set the damage multiplier for fires, 0 disables all damage.
- vfire_enable_explosion_effects: Set to 0 to disable fancy explosion effects.
- vfire_enable_decals: Set to 0 to disable fire decals.
- vfire_decal_probability: Set the probability (a value between 0 and 1) of creating fire decals.
- vfire_enable_spread: Set to 0 to disable fire spread.
- vfire_spread_delay: Set fire spread delay in seconds - the smaller the number the faster fires will spread.
- vfire_decay_rate: Set fire decay rate, 1 is max decay rate, 0 is no decay rate.
- vfire_affect_npcs: Set to 0 to disable custom NPC behavior.
- vfire_remove_all: Remove all active fires.
- vfire_default_settings: Reset all settins to default values.
vFire Interface for Developers
Want to create a new SWEP or Tool? vFire can be easily integrated by developers into any server or addon using a simple interface - please see the 'vFire Interface for Developers' section on the Facepunch thread:
https://forum.facepunch.com/f/gmodaddon/btrqa/vFire-Dynamic-Fire/1/
Want to create a new SWEP or Tool? vFire can be easily integrated by developers into any server or addon using a simple interface - please see the 'vFire Interface for Developers' section on the Facepunch thread:
Limelight - Link watcher |
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Concerned about performance?
vFire utilizes a handful of optimization techinques including spacial clustering, prioritization based server and client tickrate throttling, automatic LOD transitions, and more to maximize performance - clients are even more worry free if they set gmod_mcore_test to 1.
In case that's not enough, you can always use both the provided client and server ConVars to effectively minimize loads, and set vFire to match your requirements. Server owners are recommended to use the vfire_decay_rate setting to make fires die faster to decrease load accumulation.
vFire utilizes a handful of optimization techinques including spacial clustering, prioritization based server and client tickrate throttling, automatic LOD transitions, and more to maximize performance - clients are even more worry free if they set gmod_mcore_test to 1.
In case that's not enough, you can always use both the provided client and server ConVars to effectively minimize loads, and set vFire to match your requirements. Server owners are recommended to use the vfire_decay_rate setting to make fires die faster to decrease load accumulation.
Limelight has had the same fire script since the server started, and it sometimes doesn't work very well. I'm of the opinion that a new option for fires on the server should be explored; and vFire appears to be a promising and well-developed option for us, with smoother spread and physics. Additionally, no change would be necessary to the firefighter's existing means of extinguishing fire, as it is made with the HL2 extinguisher in mind.