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Full Version: Bodybag removal timer
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Explain your suggestion, in detail: for example every couple of hours the bodybag automatically  get removed.

Explain why the suggestion should be implemented: Entities = Lag
Neutral

I havent really relized lags of it but if it happens that other people experience that I would go +Support because I have seen some small lag but I Dont really think its of that.
(Jul 7, 2018, 12:09 AM)Saban Bajrami Wrote: [ -> ]Neutral

I havent really relized lags of it but if it happens that other people experience that I would go +Support because I have seen some small lag but I Dont really think its of that.

Every little helps.
+Support
-SUPPORT

Doesn't create any lag for me, also removes possible jobs people can do like coroner and makes detective kits useless.
(Jul 7, 2018, 12:49 AM)Ricky LaFleur Wrote: [ -> ]-SUPPORT

Doesn't create any lag for me, also removes possible jobs people can do like coroner and makes detective kits useless.


Quote:Explain your suggestion, in detail: for example every couple of hours the bodybag automatically  get removed.

Doesn't mean it needs to be 1 or 2 hours could be alot more like 4 hours.
I feel like there should be some automated time frame for their removal.  Also I'd like to know how much of a contributing factor to lag they are, averagely.
how about if there is like no paramedics on a timer starts for like 1 hour and if no one fills up that slot in that time the bags get removed or something, if then +support innit
-Support
Paramedics can earn money for those

+Support
if the timer only starts when there is no EMS
+support if there's no EMS, maybe add a separate coroner job so that EMS who go coroner won't count as the only paramedic
(Jul 7, 2018, 04:54 AM)Jokhah Wrote: [ -> ]I feel like there should be some automated time frame for their removal.  Also I'd like to know how much of a contributing factor to lag they are, averagely.

@"Doctor Internet” if you wouldn’t mind providing some info on how much lag they do cause, please
(Jul 7, 2018, 08:54 PM)Mr.Ryan Wrote: [ -> ]
(Jul 7, 2018, 04:54 AM)Jokhah Wrote: [ -> ]I feel like there should be some automated time frame for their removal.  Also I'd like to know how much of a contributing factor to lag they are, averagely.

@"Doctor Internet” if you wouldn’t mind providing some info on how much lag they do cause, please

(Jul 8, 2018, 02:17 PM)Ricky LaFleur Wrote: [ -> ]
(Jul 7, 2018, 08:54 PM)Mr.Ryan Wrote: [ -> ]
(Jul 7, 2018, 04:54 AM)Jokhah Wrote: [ -> ]I feel like there should be some automated time frame for their removal.  Also I'd like to know how much of a contributing factor to lag they are, averagely.

Doctor Internet” if you wouldn’t mind providing some info on how much lag they do cause, please

Doctor Internet'

Generally very little. There's normally only 10/20 about at once, their think hook only runs every second (and is fairly lightweight anyway).

Otherwise, it acts as a normal prop (not even a ragdoll, because it's jigglebone'd)
I think that there should be an automatic removal system after about 10 minutes IF there are no paramedics on.
Pushing for Staff Review.

#type:[review]
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