Jun 29, 2018, 07:03 AM
In my short little speach I'm going to be talking about the main factors contributing to Limelight's demise.
Topic 1, The Community.
Limelight's community is split, we have 3 major categories. You have your hardcore roleplayer, Ryan, ForceGhost, Wesley etc...
You have your average roleplayer who can go by un noticed, they aren't a nuisance, they don't usually cause trouble, but still, nonetheless, have some ups and downs. Then you have the dreaded minge. These guys are either well known minges, or 0 hour CDMing firemen. The community in Limelight is bad at times, but we can't choose who plays on our servers can we. But. We can influence who stays. A new player will see the current state of the server and decide to stay and roleplay, stay and minge, or leave. And this brings me onto my next topic.
Topic 2, Server Content:
A lot of the community will agree on my point here, we're too militarised. The thing is, its a difficult topic. With good roleplay, you won't even see people with guns in hours, but with the current community, it happens too much. The community and the content work hand-in-hand. If we remove weaponry and vehicles, it could either cause people to adapt their roleplay style or just leave. And thats a sacrifice we should be willing to make. The community will play based on the items at their disposal. If someone sees that the cops have HK416's and M3 Shotguns, they're obviously going to want to "one up them". This is why you see clans (yes, I know A37 did this, and I accept full responsibilty for those 3 nights of terror) that are more powerful than the police force on a full server. The current equipment we have now, stops the point of trying to be lowkey when RPing as a criminal. If a criminal knows he can kill every cop in the server with a bunch of his buddies, hes not gonna try hide his base or his weapons, is he? This brings me back to the community. Someone made a comparison the other day about the server being like the "Rust Community". I found this very true, its almost as if every player that you don't know is just another person to raid or mug. It shouldn't be like that. Removing M249's and restricting the armored van to events and certain jobs, as well as many other weapons and vehicles, we could help reduce this problem. I know people won't like it, but people didn't like going through school and studying, but it gets them further in the end. And thats the same as what the LL community will go through. There will be a small period of time where people will be annoyed, confused, maybe angry. But in the end the community will adjust and the server will lose toxicity. Pistols and knives will become more relevant, possibly making rifles more expensive will also decrease the amount of those we see on the streets. This in turn will increase PassiveRP. Less aggressiveness means more passiveness. It happens IRL. Look what happened in Iraq when the UK and US decided to invade. They tried to make things better by storming the place with jets and tanks, but all it did was create further problems along the line, eventually causing Tony Blair to resign. Limelight is currently near the end of the war you could say, the repercussions are starting to set in. In this case I am referring to the addition of M249's and armored vans as the attack, and the community becoming worse as the fallout. Limelight has a chance of pulling out, (not sexually). Dev's have had the opportunity to remove the content they added in, but didn't after community backlash, which has further escalated the problems.
Topic 3, The Dev Team:
The dev team is excelent. They produce amazing content, but we seriously need some sort of dev manager to sort out what gets prioritised. There are some major issues we need fixed before we start adding new stuff, fixed the hook errors for example, you know when it says "Unknown Hook Error ?????" and your game crashes. Yeah. How about solving that before you decide to add a fucking tank or something to add even more errors. I'm not having a go at the dev team as I honestly think they do amazing work but the PRIORITIES. Seriously.
Topic 4, The Staff Team:
The staff team are great, always friendly, mostly proffesional and manage the server fairly well ,*pause* when they're on. Is it just me or does anyone else orgasm when you see that little yellow icon upon joining. Its truely a miracle to see it. We either need to recruit more staff (although I do understand the serious nature of choosing players) or get the staff active again. I don't know, give em 5k per sit they do or something so it actually encourages them to go on, and doesn't make them feel like they are missing out on earning while doing sits.
Topic 5, PassiveRP:
Big topic, huge. People constantly complain about the lack of passiverp. I can give you one simple reason, theres no reward. If you honestly think people come on the server to sit in a shabby restaurant made of props with no customers, then you're delusional. People join whitelisted servers like MazeRP and SantosRP for that kind of thing. People come on to have fun, and to have fun they need money and cool items. This is why we need more reward for passiverp. Adding expiration dates for food would increase passiverp GREATLY. Adding perks for things like coffee and weed (eg stamina boost, faster sprint, more health etc in exchange for cons like blurry vision) would greatly increase Coffee Shop and Dispensary RP. Couple this with expiration dates would increase the flow of customers dramatically. My next point ties with the more active staff. REP. The second most valuable currency. People want that sweet juicy REP so they can buy new outfits, but people won't rp if they know they're not gonna get REP. I understand you've said that you mustn't rp for REP, but its the main driving force for it. Increasing staff numbers or activity will in turn increase the number of people PassiveRPing, knowing they're being watched by staff who hold the power to that digital gold. We should also focus on increasing the impact of a death. This could be by making the respawn time longer, or by introducing new in game punishments for dying like losing the outfit you're wearing. This is what will increase PassiveRP more than anything else mentioned.
Topic 1, The Community.
Limelight's community is split, we have 3 major categories. You have your hardcore roleplayer, Ryan, ForceGhost, Wesley etc...
You have your average roleplayer who can go by un noticed, they aren't a nuisance, they don't usually cause trouble, but still, nonetheless, have some ups and downs. Then you have the dreaded minge. These guys are either well known minges, or 0 hour CDMing firemen. The community in Limelight is bad at times, but we can't choose who plays on our servers can we. But. We can influence who stays. A new player will see the current state of the server and decide to stay and roleplay, stay and minge, or leave. And this brings me onto my next topic.
Topic 2, Server Content:
A lot of the community will agree on my point here, we're too militarised. The thing is, its a difficult topic. With good roleplay, you won't even see people with guns in hours, but with the current community, it happens too much. The community and the content work hand-in-hand. If we remove weaponry and vehicles, it could either cause people to adapt their roleplay style or just leave. And thats a sacrifice we should be willing to make. The community will play based on the items at their disposal. If someone sees that the cops have HK416's and M3 Shotguns, they're obviously going to want to "one up them". This is why you see clans (yes, I know A37 did this, and I accept full responsibilty for those 3 nights of terror) that are more powerful than the police force on a full server. The current equipment we have now, stops the point of trying to be lowkey when RPing as a criminal. If a criminal knows he can kill every cop in the server with a bunch of his buddies, hes not gonna try hide his base or his weapons, is he? This brings me back to the community. Someone made a comparison the other day about the server being like the "Rust Community". I found this very true, its almost as if every player that you don't know is just another person to raid or mug. It shouldn't be like that. Removing M249's and restricting the armored van to events and certain jobs, as well as many other weapons and vehicles, we could help reduce this problem. I know people won't like it, but people didn't like going through school and studying, but it gets them further in the end. And thats the same as what the LL community will go through. There will be a small period of time where people will be annoyed, confused, maybe angry. But in the end the community will adjust and the server will lose toxicity. Pistols and knives will become more relevant, possibly making rifles more expensive will also decrease the amount of those we see on the streets. This in turn will increase PassiveRP. Less aggressiveness means more passiveness. It happens IRL. Look what happened in Iraq when the UK and US decided to invade. They tried to make things better by storming the place with jets and tanks, but all it did was create further problems along the line, eventually causing Tony Blair to resign. Limelight is currently near the end of the war you could say, the repercussions are starting to set in. In this case I am referring to the addition of M249's and armored vans as the attack, and the community becoming worse as the fallout. Limelight has a chance of pulling out, (not sexually). Dev's have had the opportunity to remove the content they added in, but didn't after community backlash, which has further escalated the problems.
Topic 3, The Dev Team:
The dev team is excelent. They produce amazing content, but we seriously need some sort of dev manager to sort out what gets prioritised. There are some major issues we need fixed before we start adding new stuff, fixed the hook errors for example, you know when it says "Unknown Hook Error ?????" and your game crashes. Yeah. How about solving that before you decide to add a fucking tank or something to add even more errors. I'm not having a go at the dev team as I honestly think they do amazing work but the PRIORITIES. Seriously.
Topic 4, The Staff Team:
The staff team are great, always friendly, mostly proffesional and manage the server fairly well ,*pause* when they're on. Is it just me or does anyone else orgasm when you see that little yellow icon upon joining. Its truely a miracle to see it. We either need to recruit more staff (although I do understand the serious nature of choosing players) or get the staff active again. I don't know, give em 5k per sit they do or something so it actually encourages them to go on, and doesn't make them feel like they are missing out on earning while doing sits.
Topic 5, PassiveRP:
Big topic, huge. People constantly complain about the lack of passiverp. I can give you one simple reason, theres no reward. If you honestly think people come on the server to sit in a shabby restaurant made of props with no customers, then you're delusional. People join whitelisted servers like MazeRP and SantosRP for that kind of thing. People come on to have fun, and to have fun they need money and cool items. This is why we need more reward for passiverp. Adding expiration dates for food would increase passiverp GREATLY. Adding perks for things like coffee and weed (eg stamina boost, faster sprint, more health etc in exchange for cons like blurry vision) would greatly increase Coffee Shop and Dispensary RP. Couple this with expiration dates would increase the flow of customers dramatically. My next point ties with the more active staff. REP. The second most valuable currency. People want that sweet juicy REP so they can buy new outfits, but people won't rp if they know they're not gonna get REP. I understand you've said that you mustn't rp for REP, but its the main driving force for it. Increasing staff numbers or activity will in turn increase the number of people PassiveRPing, knowing they're being watched by staff who hold the power to that digital gold. We should also focus on increasing the impact of a death. This could be by making the respawn time longer, or by introducing new in game punishments for dying like losing the outfit you're wearing. This is what will increase PassiveRP more than anything else mentioned.
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