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(Jul 12, 2018, 05:02 AM)lad Wrote: [ -> ]
(Jun 29, 2018, 11:05 AM)Gungranny Wrote: [ -> ]
(Jun 29, 2018, 08:30 AM)RyanF Wrote: [ -> ]Make someone like 26 or Daley HR?
26 so far (including his sometime asshole attitude) knows when to switch on and off serious mode. He holds his shit and knows when to cut someone some slack. He’s focused on the player, not the rules. Anyone that takes rules over RP or fair fun is a terrible community member.

"anyone that takes rules over rp or fair fun is a terrible community member" so ur telling me breaking rules is a-o-kay in ur book if its fair fun

They should be guidelines, not rules. If enough effort is put into a RP, a staff member should be able to exclude certain rules for the sake of a well developed RP. For instance, Welker doing a nice, well developed corrupt cop RP involving killing the police chief should be allowed over you making a meme gang to just kill players. Sadly one of those is still allowed within rules and really isn’t helping the problem.

This would of course require the rules to be GUIDELINES. Something I believe  has a good example for.

Apex

To back Gunny's point in the fact that rules can actually prevent good rps; Take the prop limit. Me and another guy built a bank (Mostly him tbh) and it was too large for even us to split it between us and when we requested a prop extension we were told no cuz rules.

Eventually a based admin gave us a prop extension and the rp worked really well, people enjoyed it and it had  really good feed back from the community online at the time.

But by sticking to the rules as if they are the holy word of god set in stone and almost being scared to deviate and work with the community on it the admins prevented a very different and interesting Roleplay from happening. 

In short the staff need to be less dependent on set systems and use their initiative and own drive.
(Jul 20, 2018, 11:26 AM)Apex Wrote: [ -> ]To back Gunny's point in the fact that rules can actually prevent good rps; Take the prop limit. Me and another guy built a bank (Mostly him tbh) and it was too large for even us to split it between us and when we requested a prop extension we were told no cuz rules.

Eventually a based admin gave us a prop extension and the rp worked really well, people enjoyed it and it had  really good feed back from the community online at the time.

But by sticking to the rules as if they are the holy word of god set in stone and almost being scared to deviate and work with the community on it the admins prevented a very different and interesting Roleplay from happening. 

In short the staff need to be less dependent on set systems and use their initiative and own drive.
Ive had many similar experiences. One day an admin giving me a prop extension to do a great rp and the next day with multiple admins on asking an extension for another build, only to be told they cant unless its an event. While in now was was it upsetting, it was hindering a great roleplay that could've taken place like in the previous day. Although im very "pro-enforce all rules" i could see where some rules, like a strict prop limit, could hinder an RP. Rather than deviating from rules i think discuss them more frequently and maybe even making dedicated threads for rule discussions or prop extensions would be a much better alternative to being more loose with the rules.

Ps. Doctor, did faustie ever get that thread out you mentioned in your original post on this thread?
I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props.
(Aug 14, 2018, 01:50 PM)Gungranny Wrote: [ -> ]I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props.

What if someone like me, project etc. has the maximum props but for whatever reason may need more?
(Aug 14, 2018, 01:50 PM)Gungranny Wrote: [ -> ]I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props.

See i don't believe props should be restricted as much as they are. REPs should have rewards and incentive to gain them. Honestly my only incentive for REPs is more props. Which is not right. Its not my incentive to RP as i genuinely like to RP whether that entails a REP or not as majority of the time a lot of us are not rewarded with REPs for our RPs. All together though great builds help with immersion of rps immensely, when you see someones amazingly beautiful build you can easily get lost in the RP involving said build rather than doing the same RP in a much smaller, much uglier, and even unfinished build. Its hard to really throw yourself into the universe of Rockford when when you have to buy Chinese food from a guy with 4 tables, a desk, and some randomly placed plants in a basically empty store - 'restaurant'. Versus going to a delicately designed restaurant with hours of preparation and planning. I understand the build inst the entire RP but its naive to say that a good build cant take a boring rp to the next level of immersion. Alot of my best RP memories are in some of our community members amazing builds! And with such prop limitations its really hard to create an immersive setting to harbor a great RP.

All this being said REPs still deserve some incentive and there has been plenty of suggestions to overhaul what all REPs can offer. Maybe instead of limiting the abilities to create an immersive space we can conjure new ideas to improve the REP system so its not just offering people props and instead letting people use props in a less restricted manner to better conduct RPs thus earning more REPs!
(Aug 14, 2018, 01:23 PM)Doctor Internet Wrote: [ -> ]https://limelightgaming.net/forums/thread-21805.html

thanks homie
"Then you have the dreaded minge. These guys are either well known minges"

reporting in sir
(Aug 14, 2018, 01:59 PM)Faustin Wrote: [ -> ]
(Aug 14, 2018, 01:50 PM)Gungranny Wrote: [ -> ]I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props.

What if someone like me, project etc. has the maximum props but for whatever reason may need more?

There shouldn’t be a limited to begin with. Remove the limit and allow more props for more REP’s.
(Aug 14, 2018, 02:36 PM)Blunt Grunt Wrote: [ -> ]
(Aug 14, 2018, 01:50 PM)Gungranny Wrote: [ -> ]I don’t agree with prop extensions unless it’s for a player or staff set event. Why? Because we have a system to reward players with more props. You getting a prop extension literally overrides any and all need to gather more REP’s for props.

See i don't believe props should be restricted as much as they are. REPs should have rewards and incentive to gain them. Honestly my only incentive for REPs is more props. Which is not right.

Yet you are still aiming for that goal. You may think that is wrong, yet you are striving for that goal still.

Its not my incentive to RP as i genuinely like to RP whether that entails a REP or not as majority of the time a lot of us are not rewarded with REPs for our RPs. All together though great builds help with immersion of rps immensely, when you see someones amazingly beautiful build you can easily get lost in the RP involving said build rather than doing the same RP in a much smaller, much uglier, and even unfinished build.

You don't need props to RP. You can make a great Gun Dealer RP with a car and a well developed character.

Its hard to really throw yourself into the universe of Rockford when when you have to buy Chinese food from a guy with 4 tables, a desk, and some randomly placed plants in a basically empty store - 'restaurant'. Versus going to a delicately designed restaurant with hours of preparation and planning.

That shitty chinese restaurant may have a better RP in itself, while the nicely built one has a group of minges running it.

I understand the build inst the entire RP but its naive to say that a good build cant take a boring rp to the next level of immersion. Alot of my best RP memories are in some of our community members amazing builds! And with such prop limitations its really hard to create an immersive setting to harbor a great RP.

Not really. I've seen players with 20 props build a better dupe than most. Not to mention most RP's barely require any props. A pile of cars can make an area look like a junkyard or a few prefab buildings can look like a port if done right.

All this being said REPs still deserve some incentive and there has been plenty of suggestions to overhaul what all REPs can offer. Maybe instead of limiting the abilities to create an immersive space we can conjure new ideas to improve the REP system so its not just offering people props and instead letting people use props in a less restricted manner to better conduct RPs thus earning more REPs!

Props being part of a REP reward not only adds more of a reason for a person to stay, but also stops wannabe minges from having too many props to do something stupid with over 20 props. Granted that can still happen, but luckily minges aren't known for their intelligence. Wanting people to have more props more freely only takes away one of the bigger reasons (One even you admit to) to gain more REP's and stay on the community longer. REP's are a privilege on this server more than most servers around this level of RP allow. Yes, they are a big part of RP, but they are not required. We give enough props for the beginning to just add a little bit of detail. If they want to upgrade the hot dog stand to a pub or a diner, they can either work with others or gain more REP's.
Yes, reward the people who get their REPs by simply 'attending' events or joining in an RP at the last minute...
Point 1: Agree

Point 2: Work in Progress

Point 3: There is a structure to the dev team and the various contrib teams.  We have managers.


Point 4: Mixed bag but I agree that admins are more useful when on the server.

Point 5: Only read up to the point of "no reward."  I didn't need to read further as I agree that it is at the core of the entire pas/agr rp issue.
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