(Jun 22, 2018, 03:49 PM)Daley Wrote: [ -> ]The main issues in my opinion are:
The economy is ruined, it is too easy to get weapons
Making money is not interactive, you sit in a room
No persistent characters
Limited roleplay freedom to match other systems
No consequences to dying, or aggressive RP besides being locked up in a cell and being bored to death for that time
Important jobs that effect others in a major way are unwhitelisted
Young players with a GTA mindset
People do not ROLEPLAY their CHARACTERS. They act like their self.
Being stuck in this really weird area of not being serious but not being semi-serious.
I have only seen a handful of people actually playing as characters, and people do not seem to want to do that. More often then not the only people who claim they play as a certain character use it as an excuse to act like a edge-lord, or twat.
LimeLight needs changes, it has a lot of potential and I definitely see some of the planned updates helping out with that.
Ultimately I would want limelight to shift to Serious-RP, with plenty of interactive systems to keep things interesting in the downtime between RP, solving the biggest issue there is with Serious-RP - The boring downtime.
Permanent Character System with Separate Inventories [Approved]
Users by default would have access to create (3) characters // Membership perk should allow for additional characters
Separated inventories that you cannot co-mingle items/money between as you gain these through different types of role-playing.
The reason the economy has an issue isn't that there is too much money but rather that it's all in one place. I can earn my money growing drugs, printing money and then go buy the Police Interceptor. Different characters, different wallets.
Maybe there will be a way to Wire Transfer money between bank accounts, even if they're your own, but this may have a delay/fee. Maybe you'll do it through a Middle Man Service that charges a lower fee.
Permanent Characters opens the door to larger IC consequences that will extend beyond one server session (Prison, Character Relationships/Conflicts, Legal Issues, Injury/Death)
You'll play your character and you won't be able to change your character, whether that be their name or physical attributes, as easily as you can now.
Small Business Update [Approved]
We need to bring back updates to PassiveRP and I believed these to be some of the additions that would spark interest in a now stale part of the GM.
On top of this, we'd likely need to see a re-imagination of the currently pointless Clan System and instead opt for a more realistic approach and create a system that allows you to create Business Types (Proprietorship, Partnership, LLC, Corporation) with their own respective perks/purpose and costs. Additionally, maybe you'd opt for something less formal and would prefer to form a Faction/Group - this should be possible and this simply wouldn't offer perks that owning a business might. The reason to PassiveRP shouldn't be to get a REP to unlock the next pointless achievement but instead, offer a fulfilling in-game experience that maybe has its own financial perks. Running a business that conducts illegal activities on the side should face IC consequences that may include severe fines or legal proceedings.
Housing Updates [Approved]
What's the point of owning property in-game besides having a secure place to conduct illegal activity?
We need to start branching out ideas of how to incorporate RP back into the bedroom.
Working Kitchen Appliances to cook food, craftable furniture items, built-in appliances in some properties to give them value, a built-in system that allows you to rent/lease property.
Have a closet item that can only be placed in your home and make it a place where you can outfit your character with clothes/accessories that you already have purchased.
Additionally, properties have value to them and as such there should be a property tax system so you might actually utilize different areas because of their financial cost. Maybe Slums might be the right place for someone that just moved to town.
Revamp Money Printers
If you read the suggestion, you'll see how much more interactive it is over the current F1 Purchase-and-Earn level of interaction.
Pressing 'E' is not interaction and waiting for a few cycles before seeing a return on investment isn't a practical level of risk.