Jun 16, 2018, 06:33 PM
Explain: Use the Blackmarket stimulant injections deny a tranquilliser gun's ability to knock you out
Why: The injection is rather under-used, as it only heals a small amount of health and costs way too much per health as compared to the health kit. My idea means that it will be used more often, making BMD's jobs more active, as well as making the tranqs less OP in raids. It gets really annoying mid-raid when you get tranqed and shot, as the tranquilliser has no way to resist it. This addition to the server would mean that you can raid properly and effectively without worrying about some 30 seconds until you die by a sniper you barely heard. It might also make the injection a more viable option to health kits and whatnot.
edit: suggested that they add an Overdose feature, yes that could also be useful to avoid abuse of this item
Why: The injection is rather under-used, as it only heals a small amount of health and costs way too much per health as compared to the health kit. My idea means that it will be used more often, making BMD's jobs more active, as well as making the tranqs less OP in raids. It gets really annoying mid-raid when you get tranqed and shot, as the tranquilliser has no way to resist it. This addition to the server would mean that you can raid properly and effectively without worrying about some 30 seconds until you die by a sniper you barely heard. It might also make the injection a more viable option to health kits and whatnot.
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