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(Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]oi i got a question as well!!

can i kill a cop on sight because he arrested me like 20 times, im talking like BEEF on site

What do you mean "BEEF on site"? As far as I'm aware you can't just kill a cop due to him doing his job. Now if he was acting corrupt or targeting you, that's another story.


also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him

Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.

can i kill some idiot who ran me over (paramedic came and healed me) then im back up and i start killing the idiot who ran me over? thnx

If it was just an accident, I'd say no. Just unecessary violence.
Quote:1. so if a popo pulls me over can i do /me points gun at officer 
would that popo be under fear rp or nah?
No. Not only would it be power gaming, but you also cannot aim a gun from inside the car.

Quote:2. can you base on roofs? if not can you make stuff like medkits on roofs?
You can't put defensive positions on roofs (AKA "base"), but you're free to build passive things and be up there!

Quote:3. if you see a uv light peekin thru a wall can u raid
Last time I checked, no. Contraband sound you're free to raid for hearing though.

Quote:4. valid reason to kill if the someone pulls a gun on u?
It of course depends on the situation, although I have a hard time seeing a situation where you would be able to get into such a position.

But let's play with the idea.

An office pulls a gun on you because a murder has happened in the area you're in and you're the only one in sight. 

Seeing as the officer has no intention of harming you, he's just doing his job, I would say you don't have a good enough reason to shoot him.

The mob wants you to pay them "protection money" or else they'll smash your whole store. Last time they visited, "Vinny" pointed a gun at your head and laughed while saying "look at the little b*tch! He's more scared than a school girl in Syria!". You decide that you will start carrying a hidden gun and the next time they come to visit, you'll blow Vinny's brains out.

Here I would personally say there is nothing wrong with you killing Vinny for pointing the gun at you. He made fun of you, extorted you, and threatened to kill you.

Quote:5. would it be failrp to wear the swat suit when u not doin swat rp
Depends on what RP you're actually doing, but as a general statement, yes, yes it would.


Quote:6. if a cop arrests you multiple times can you kidnap them and kill them
This was honestly the toughest question on here.

As a general idea, you can never really initiate violence like that. (You're essentially just trying to RDM a cop for being a cop).
If you keep being arrested multiple times, perhaps look over your character's choices and see how they can be improved?

If the arrests aren't valid (someone keeps randomly arresting you OOC over and over), you should contact staff.
(Apr 20, 2018, 07:27 PM)Gungranny Wrote: [ -> ]
(Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]-snip-

also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him

Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.

-snip-

Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.

With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.
(Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ]
(Apr 20, 2018, 07:27 PM)Gungranny Wrote: [ -> ]
(Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]-snip-

also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him

Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.

-snip-

Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.

With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.

good shit thats what im talkin about, i lost to much kevlar to fearrp
(Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ]
(Apr 20, 2018, 07:27 PM)Gungranny Wrote: [ -> ]
(Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]-snip-

also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him

Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.

-snip-

Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.

With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.

Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank. 

Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.
(Apr 22, 2018, 07:28 AM)Gungranny Wrote: [ -> ]
(Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ]Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.

With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.

Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank. 

Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.

While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.

The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.

And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.
(Apr 22, 2018, 08:46 AM)Haamster Wrote: [ -> ]
(Apr 22, 2018, 07:28 AM)Gungranny Wrote: [ -> ]
(Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ]Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.

With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.

Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank. 

Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.

While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.

The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.

And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.

Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense
FearRP is you attempting compliance as an attempt to preserve your own life. If someone starts clearly trying to kill you (e.g by shooting at you) then obviously compliance will get you killed and your next best option of survival is to run away or to defend yourself.

If the shots fired are warning shots then this is not the case and you should still follow FearRP.

Edit: Obvious note needed that there are very obvious warning shots and they need to be obvious for this to be a thing. If you shoot them from 15m and just barely miss it will probably be assumed to not be a warning shot but poor aim instead. If you clearly point and shoot in the air or miss from point blank range then it's more clearly meant as a warning shot.
(Apr 22, 2018, 12:51 PM)Faustin Wrote: [ -> ]
(Apr 22, 2018, 08:46 AM)Haamster Wrote: [ -> ]
(Apr 22, 2018, 07:28 AM)Gungranny Wrote: [ -> ]Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank. 

Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.

While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.

The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.

And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.

Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense

Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?
(Apr 22, 2018, 01:14 PM)Haamster Wrote: [ -> ]
(Apr 22, 2018, 12:51 PM)Faustin Wrote: [ -> ]
(Apr 22, 2018, 08:46 AM)Haamster Wrote: [ -> ]While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.

The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.

And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.

Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense

Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?

To make someone move faster etc. 

To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...

ForceGhost

(Apr 22, 2018, 01:21 PM)Faustin Wrote: [ -> ]
(Apr 22, 2018, 01:14 PM)Haamster Wrote: [ -> ]
(Apr 22, 2018, 12:51 PM)Faustin Wrote: [ -> ]Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense

Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?

To make someone move faster etc. 

To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...

What if they're just a bad shot?
(Apr 22, 2018, 01:49 PM)ForceGhost Wrote: [ -> ]
(Apr 22, 2018, 01:21 PM)Faustin Wrote: [ -> ]
(Apr 22, 2018, 01:14 PM)Haamster Wrote: [ -> ]Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?

To make someone move faster etc. 

To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...

What if they're just a bad shot?

Then you have a problem, obviously I’m in no position to interpret the rules but I would consider if their since is that bad I wouldn’t trust them to not kill me so personally I’d dash


Maybe could get HR input?
 
(Apr 22, 2018, 02:16 PM)Faustin Wrote: [ -> ]
(Apr 22, 2018, 01:49 PM)ForceGhost Wrote: [ -> ]
(Apr 22, 2018, 01:21 PM)Faustin Wrote: [ -> ]To make someone move faster etc. 

To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...

What if they're just a bad shot?

Then you have a problem, obviously I’m in no position to interpret the rules but I would consider if their since is that bad I wouldn’t trust them to not kill me so personally I’d dash


Maybe could get HR input?
 

Maybe could read my response above :>
(Apr 22, 2018, 02:26 PM)Overlewd Wrote: [ -> ]
(Apr 22, 2018, 02:16 PM)Faustin Wrote: [ -> ]
(Apr 22, 2018, 01:49 PM)ForceGhost Wrote: [ -> ]What if they're just a bad shot?

Then you have a problem, obviously I’m in no position to interpret the rules but I would consider if their since is that bad I wouldn’t trust them to not kill me so personally I’d dash


Maybe could get HR input?
 

Maybe could read my response above :>

Ah sorry boss didn’t see it
wow so many ppl commented on my wonderful post!!!

i have a few more

1. can you make the move theater into a gunshop?

2. can u build bases out of the map eg theres a traincar going into the cave and in that cave there is a base

3. if you torture someone would they eventually have to give you answers?

4. if u see ur friend gettin arrested would you be allowed to pop a few caps in the cops with a sniper rife 

5. what does the stolen police uniform, prisoner uniform and the tazer stuff value at?

6. how loud is the contra sound (how far away do you have to be to not hear it)

thats it for now.
more to come!!!
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