(Apr 20, 2018, 07:27 PM)Gungranny Wrote: [ -> ] (Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]-snip-
also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him
Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.
-snip-
Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you
have to follow orders when under FearRP anyway.
With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.
(Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ] (Apr 20, 2018, 07:27 PM)Gungranny Wrote: [ -> ] (Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]-snip-
also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him
Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.
-snip-
Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.
With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.
good shit thats what im talkin about, i lost to much kevlar to fearrp
(Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ] (Apr 20, 2018, 07:27 PM)Gungranny Wrote: [ -> ] (Apr 20, 2018, 06:17 PM)lad Wrote: [ -> ]-snip-
also is fearrp off when the other party shoots at me? because if he shoots i can run off? or take out my gun and fire back? or if he shoots near me at all i can start and shoot him
Yes, but this requires common sense. If he shoots a warning shot to say make you move faster, it is considered to still be under Fearp. As long as the shot is made in a way meant to harm you, then fearp is off.
-snip-
Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.
With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.
Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank.
Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.
(Apr 22, 2018, 07:28 AM)Gungranny Wrote: [ -> ] (Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ]Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.
With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.
Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank.
Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.
While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.
The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.
And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.
(Apr 22, 2018, 08:46 AM)Haamster Wrote: [ -> ] (Apr 22, 2018, 07:28 AM)Gungranny Wrote: [ -> ] (Apr 22, 2018, 05:40 AM)Haamster Wrote: [ -> ]Wait, what?
Since when has that ever been a thing?
Not that you would ever need to shoot a warning shot in the first place, seeing as you have to follow orders when under FearRP anyway.
With that said, where does it state that you can shoot warning shots and still have FearRP be allowed?
I'd say it's fairly straight forward - any hostile action by the perpetrator is what causes FearRP to be off.
Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank.
Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.
While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.
The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.
And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.
Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense
FearRP is you attempting compliance as an attempt to preserve your own life. If someone starts clearly trying to kill you (e.g by shooting at you) then obviously compliance will get you killed and your next best option of survival is to run away or to defend yourself.
If the shots fired are warning shots then this is not the case and you should still follow FearRP.
Edit: Obvious note needed that there are very obvious warning shots and they need to be obvious for this to be a thing. If you shoot them from 15m and just barely miss it will probably be assumed to not be a warning shot but poor aim instead. If you clearly point and shoot in the air or miss from point blank range then it's more clearly meant as a warning shot.
(Apr 22, 2018, 12:51 PM)Faustin Wrote: [ -> ] (Apr 22, 2018, 08:46 AM)Haamster Wrote: [ -> ] (Apr 22, 2018, 07:28 AM)Gungranny Wrote: [ -> ]Because certain staff members have stated that warning shots are an exception. I’m just going off what I’ve seen staff dictate. I can understand it too tbh. Suspect shoots warning shot in air to get everyone down and begings to rob a bank.
Also, hostile actions could mean someone slamming their bat near you. I wouldn’t consider that worthy of Fearp breakage.
While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.
The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.
And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.
Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense
Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?
(Apr 22, 2018, 01:14 PM)Haamster Wrote: [ -> ] (Apr 22, 2018, 12:51 PM)Faustin Wrote: [ -> ] (Apr 22, 2018, 08:46 AM)Haamster Wrote: [ -> ]While staff do of course always have discretion on how they choose to apply rules, that is not something I've ever heard.
If someone were to start shooting near me I would definitely assume FearRP being off.
The reason someone shoots up a bank is to prove that they are indeed not afraid to kill someone. Since we, unlike real life, have rules regarding RDM, such a situation wouldn't be of much practical applicability.
And to clarify my stance, if someone starts swinging a bat at/near me, I will also assume FearRP to be off. I have no reason to see why it wouldn't be.
Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense
Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?
To make someone move faster etc.
To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...
(Apr 22, 2018, 01:21 PM)Faustin Wrote: [ -> ] (Apr 22, 2018, 01:14 PM)Haamster Wrote: [ -> ] (Apr 22, 2018, 12:51 PM)Faustin Wrote: [ -> ]Warning shots have been a thing since the dawn of time, why should FearRP be off when I fired a shot that had no intention to physically harm you, makes no sense
Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?
To make someone move faster etc.
To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...
What if they're just a bad shot?
(Apr 22, 2018, 01:49 PM)ForceGhost Wrote: [ -> ] (Apr 22, 2018, 01:21 PM)Faustin Wrote: [ -> ] (Apr 22, 2018, 01:14 PM)Haamster Wrote: [ -> ]Because there's no way for the other person to know if it was a warning shot.
If you open fire, whether your intention was to harm or not is irrelevant, you've officially cancelled FearRP.
Besides, why would fire upon someone, even a "warning shot", when they're already under FearRP?
To make someone move faster etc.
To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...
What if they're just a bad shot?
Then you have a problem, obviously I’m in no position to interpret the rules but I would consider if their since is that bad I wouldn’t trust them to not kill me so personally I’d dash
Maybe could get HR input?
(Apr 22, 2018, 02:16 PM)Faustin Wrote: [ -> ] (Apr 22, 2018, 01:49 PM)ForceGhost Wrote: [ -> ] (Apr 22, 2018, 01:21 PM)Faustin Wrote: [ -> ]To make someone move faster etc.
To tell the difference between a warning shot and a shot intended o harm you, see if the bullet entered your body...
What if they're just a bad shot?
Then you have a problem, obviously I’m in no position to interpret the rules but I would consider if their since is that bad I wouldn’t trust them to not kill me so personally I’d dash
Maybe could get HR input?
Maybe could read my response above :>
(Apr 22, 2018, 02:26 PM)Overlewd Wrote: [ -> ] (Apr 22, 2018, 02:16 PM)Faustin Wrote: [ -> ] (Apr 22, 2018, 01:49 PM)ForceGhost Wrote: [ -> ]What if they're just a bad shot?
Then you have a problem, obviously I’m in no position to interpret the rules but I would consider if their since is that bad I wouldn’t trust them to not kill me so personally I’d dash
Maybe could get HR input?
Maybe could read my response above :>
Ah sorry boss didn’t see it
wow so many ppl commented on my wonderful post!!!
i have a few more
1. can you make the move theater into a gunshop?
2. can u build bases out of the map eg theres a traincar going into the cave and in that cave there is a base
3. if you torture someone would they eventually have to give you answers?
4. if u see ur friend gettin arrested would you be allowed to pop a few caps in the cops with a sniper rife
5. what does the stolen police uniform, prisoner uniform and the tazer stuff value at?
6. how loud is the contra sound (how far away do you have to be to not hear it)
thats it for now.
more to come!!!