Apr 15, 2018, 12:57 AM
Explain your suggestion, in detail: Do not allow contrabasing in underground dupes.
Explain why the suggestion should be implemented:
1. To get under the map, you have to use tool exploits to get into the area. Something we shouldn't be promoting for contraband bases.
2. Contraband has no place in an underground base as most players don't know about this exploit. Making contraband bases under the map shouldn't be encouraged in this area and should rather be promoted as a new place to make player ran events or exploration dupes. Not for someone to sit behind a wall and farm contra.
Overall we shouldn't be promoting sitting under the map, where most players don't know to get to, basing and hiding. If you want to use the area for RP sure. Other than that, leave the area alone as it was not intended to be used at all and is just telling players that "Hey, it's ok to find exploits in the map with our tools and use that to your advantage". If there was a better way to enter that involved a TP location or maybe a mine, this could be better.
Explain why the suggestion should be implemented:
1. To get under the map, you have to use tool exploits to get into the area. Something we shouldn't be promoting for contraband bases.
2. Contraband has no place in an underground base as most players don't know about this exploit. Making contraband bases under the map shouldn't be encouraged in this area and should rather be promoted as a new place to make player ran events or exploration dupes. Not for someone to sit behind a wall and farm contra.
Overall we shouldn't be promoting sitting under the map, where most players don't know to get to, basing and hiding. If you want to use the area for RP sure. Other than that, leave the area alone as it was not intended to be used at all and is just telling players that "Hey, it's ok to find exploits in the map with our tools and use that to your advantage". If there was a better way to enter that involved a TP location or maybe a mine, this could be better.