Feb 20, 2018, 09:02 AM
Explain your suggestion, in detail:
Make melee weapons have increased states to make them more viable for petty crimes and roleplays.
Explain why the suggestion should be implemented:
Making a buff on these weapons would increase their use and it would actually give a purpose for someone wanting to give someone a beating or even just the use of smashing a bottle over their head and they become unconcious.
Details:
All melee weapons (part from Knife) should have a 50% chance to knock somebody out if they are struck in the back of the head. The bottle should get an increase to 75% as long as if it is successful, the bottle smashes and is removed from the user's hand.
The knife's right-click ability should return to its 100hp damage on a backstab if the user is not wearing Kevlar. if the user is using kevlar it should be 50HP requiring 2 stabs to injure. These stabs MUST be in the back.
Make melee weapons have increased states to make them more viable for petty crimes and roleplays.
Explain why the suggestion should be implemented:
Making a buff on these weapons would increase their use and it would actually give a purpose for someone wanting to give someone a beating or even just the use of smashing a bottle over their head and they become unconcious.
Details:
All melee weapons (part from Knife) should have a 50% chance to knock somebody out if they are struck in the back of the head. The bottle should get an increase to 75% as long as if it is successful, the bottle smashes and is removed from the user's hand.
The knife's right-click ability should return to its 100hp damage on a backstab if the user is not wearing Kevlar. if the user is using kevlar it should be 50HP requiring 2 stabs to injure. These stabs MUST be in the back.