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Full Version: Useful Melee Weapons
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Explain your suggestion, in detail:
Make melee weapons have increased states to make them more viable for petty crimes and roleplays.

Explain why the suggestion should be implemented:
Making a buff on these weapons would increase their use and it would actually give a purpose for someone wanting to give someone a beating or even just the use of smashing a bottle over their head and they become unconcious.

Details:
All melee weapons (part from Knife) should have a 50% chance to knock somebody out if they are struck in the back of the head. The bottle should get an increase to 75% as long as if it is successful, the bottle smashes and is removed from the user's hand.

The knife's right-click ability should return to its 100hp damage on a backstab if the user is not wearing Kevlar. if the user is using kevlar it should be 50HP requiring 2 stabs to injure. These stabs MUST be in the back.
Already seeing criminals running around in shootings and stabbing officers down.

+support
+Support
+Support
Where my crowbar gang @
+Support except for the insta-kill backstab. Perhaps make it like 75HP but not insta. Other than that, I like the idea of knockout. I've recently noticed it's harder to knock people out now, especially with the ASP baton. It used to be like 99% knockout chance if you hit them on the head, now it feels much lower.
(Feb 21, 2018, 02:53 AM)Da Cool Cow Wrote: [ -> ]+Support except for the insta-kill backstab. Perhaps make it like 75HP but not insta. Other than that, I like the idea of knockout. I've recently noticed it's harder to knock people out now, especially with the ASP baton. It used to be like 99% knockout chance if you hit them on the head, now  it feels much lower.
+Support
Pushing for Staff Review.

#type:[review]
Approved.