Dec 11, 2017, 05:29 AM
Explain your suggestion, in detail: Add in a cooking mod to bring life back to the Chef
Link to one such mod:
https://gmod.facepunch.com/f/gmodaddon/j...e-2-5-1/1/
Explain why the suggestion should be implemented: In the present state, the Chef is a joke job. He is invalidated by the fishing pole he sells, as everything you can catch with a pole far exceeds the food items sold by the chef. A mod that allowed for the chef to actually have to cook to produce food would make him more active, and allow you to use some of those dozens of food props that currently have no purpose other than RP looks. Also, in your own content packs I found the vegetable growing mod props, that are wasting away in there. Could easily use the same script used for the weed for those, and associate them to props we already have.
Link to one such mod:
Explain why the suggestion should be implemented: In the present state, the Chef is a joke job. He is invalidated by the fishing pole he sells, as everything you can catch with a pole far exceeds the food items sold by the chef. A mod that allowed for the chef to actually have to cook to produce food would make him more active, and allow you to use some of those dozens of food props that currently have no purpose other than RP looks. Also, in your own content packs I found the vegetable growing mod props, that are wasting away in there. Could easily use the same script used for the weed for those, and associate them to props we already have.