Limelight Forums

Full Version: The PVP system
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hello

The aim of this thread is to gauge how the player base likes the current player vs player system in regards to weapons and functionality surrounding them.

The current system is a balance between the longer drawn out firefights of older generations of CityRP, where firefights often lasted for half an hour with intense fighting from both sides, and a more realistic system with higher damage (ultimately resulting in shorter firefights).

The system is currently being reviewed and there's a clear divide internally other what direction should be pursued.


A Realistic system:
 Without going into detail too much, a realistic system would balance weapons out to be as realistic as possible whilst still retaining a fair balance for weaponry pricing.

This system would entail more hitgroups, meaning that if you were to shoot someone in the leg, they'd loose functionality and limp (and thus move slower). If you shot someone in the arm, they'd drop their weapon, if you shot someone in the head there would be a high chance of killing them.

Snipers would be one shot kill in realistic regions (i.e chest, head, and % chance to kill players in legs and arms) unless the player was wearing a kevlar and it struck them in the chest, Assault rifles would be very high damage but expensive, SMGs fairly high damage, medium price but lower range, and pistols would be decent damage (i.e shot to head could still have chance to kill someone) but would have lower rate of fire, range etc.

This would naturally make firefights are shorter affair, and perhaps more strategic, as it would force the player into considering their choice in which they could likely die almost instantly, or whether they should use alternative tactics and attempt to flank attackers, call for help etc. 


The current system 

Essentially the system we have now. Are you happy with the balancing and how firefights play out? Minor balancing here should be included.


A less realistic, more action orientated experience. 

Weapons would be balanced to make them all viable in different situations, however firefights would be more drawn out. This would mean lowering damage to weapons generally, and striving away from realistic hitboxes and such.

This system would be similar to previous generations of the weapon system, where as aforementioned a firefight could go on for half an hour. Snipers would be high damage but not one shot kills, assault rifles would do between 10-18 damage, depending on where it hit and so on. 

This approach would focus the player into a mix of attritional warfare, overwhelming the enemy with numbers or tactics and destroying any defenses and cover the opposing side has. 


None of these explanations are fully binding, and none of them fully explain the system however give a general direction of what the system could go into.

So please vote above about which system most closely resembles what you want from the PVP system, and leave any elaborations, tweaks or suggestions below as to any changes you'd like to see.


These suggestions can be about individual weapons, commands (I.e /disarm), armor, how cars interact with weapons, the health system etc.

Thanks for any input you may give.

ForceGhost

I don't understand how it's "Realistic" to have a Sniper OHK to the arm, leg or toe?

Quote:Snipers would be one shot kill unless the player was wearing a kevlar and it struck them in the chest
(Nov 20, 2017, 01:14 PM)ForceGhost Wrote: [ -> ]I don't understand how it's "Realistic" to have a Sniper OHK to the arm, leg or toe?

Quote:Snipers would be one shot kill unless the player was wearing a kevlar and it struck them in the chest

Of course that would be silly and was not what was meant by that statement - Was general idea of damage balancing. I.E a pistol could hit you a few times in the chest without kevlar and kill you, potentially OHK you if hit in face etc. 

I will change statement to accurately reflect what was meant, apologies for the confusion.
I personally lean towards a more realistic system. With more in depth medical consequences as mentioned above along with bleeding when you're shot.
I mean I've been playing perpheads for a while and its got that realistic feel since every weapon except the shitty ppk is a one shot to the head (even pistols) and firefights last for around 1 hour at most.I'd really love to be able to just jump out of my vehicle,wait for the cop to get out and land a satisfying headshot which would drop that pig to the ground.
Realistic System.
With the realistic one, I hope that you do it as you DROP the weapon and then you can instantly PICK it up if you risk yoruself and not require to go into your inventory and equip it etc.
Realistic system,

Then have a realistic medical system to treat peoples injuries. I don't know if anyone knows what I mean by the ARMA 3 one I forgot what it was called, I think it was ACE.

Where you have bandages, morphine, stitching and all that.
(Nov 20, 2017, 09:32 PM)Stell90 Wrote: [ -> ]Realistic system,

Then have a realistic medical system to treat peoples injuries. I don't know if anyone knows what I mean by the ARMA 3 one I forgot what it was called, I think it was ACE.

Where you have bandages, morphine, stitching and all that.

The ACE advanced medical system in Gmod would make me cum, literal buckets. The usage of different drugs, having to know HOW to treat certain wounds. Holy shit.
(Nov 20, 2017, 09:59 PM)Gungranny Wrote: [ -> ]
(Nov 20, 2017, 09:32 PM)Stell90 Wrote: [ -> ]Realistic system,

Then have a realistic medical system to treat peoples injuries. I don't know if anyone knows what I mean by the ARMA 3 one I forgot what it was called, I think it was ACE.

Where you have bandages, morphine, stitching and all that.

The ACE advanced medical system in Gmod would make me cum, literal buckets. The usage of different drugs, having to know HOW to treat certain wounds. Holy shit.

That’s gay
(Nov 20, 2017, 10:01 PM)Jono Wrote: [ -> ]
(Nov 20, 2017, 09:59 PM)Gungranny Wrote: [ -> ]
(Nov 20, 2017, 09:32 PM)Stell90 Wrote: [ -> ]Realistic system,

Then have a realistic medical system to treat peoples injuries. I don't know if anyone knows what I mean by the ARMA 3 one I forgot what it was called, I think it was ACE.

Where you have bandages, morphine, stitching and all that.

The ACE advanced medical system in Gmod would make me cum, literal buckets. The usage of different drugs, having to know HOW to treat certain wounds. Holy shit.

That’s gay

*Hot.

 But for real, I'm pretty skilled in ACE's Advanced Medical System if ya'll want a personal account on its detail. Could be a big step to a very detailed medical system.
(Nov 20, 2017, 09:59 PM)Gungranny Wrote: [ -> ]
(Nov 20, 2017, 09:32 PM)Stell90 Wrote: [ -> ]Realistic system,

Then have a realistic medical system to treat peoples injuries. I don't know if anyone knows what I mean by the ARMA 3 one I forgot what it was called, I think it was ACE.

Where you have bandages, morphine, stitching and all that.

The ACE advanced medical system in Gmod would make me cum, literal buckets. The usage of different drugs, having to know HOW to treat certain wounds. Holy shit.

Have fun teaching (random) kids about the ACE medical system.
I prefer action-based system and this will only change to realism-based if and only if we get to the point where we have a pre-established crafting system for ammunition and weapons - along with making it extremely tedious/expensive to get your hands on a high-caliber weapon.

Realism-based server right now would be a bore considering AggressiveRP would end instantaneously considering police and SWAT have access to these high caliber weapons, including snipers - thus making it nearly impossible for a defender to have an advantage inside of their home and making the PVP system become gayer than Kevin Spacey
As I am all in for realism, I will obviously go for the realistic system. I will probably hate myself for saying this, but a headshot should be instant death/mortally wounded or make you become severely injured.
(Nov 20, 2017, 10:49 PM)Nudelsalat im Panzer Wrote: [ -> ]
(Nov 20, 2017, 09:59 PM)Gungranny Wrote: [ -> ]
(Nov 20, 2017, 09:32 PM)Stell90 Wrote: [ -> ]Realistic system,

Then have a realistic medical system to treat peoples injuries. I don't know if anyone knows what I mean by the ARMA 3 one I forgot what it was called, I think it was ACE.

Where you have bandages, morphine, stitching and all that.

The ACE advanced medical system in Gmod would make me cum, literal buckets. The usage of different drugs, having to know HOW to treat certain wounds. Holy shit.

Have fun teaching (random) kids about the ACE medical system.
*Cough* Whitelist government *Cough*
Pages: 1 2