Nov 20, 2017, 12:58 PM
Hello
The aim of this thread is to gauge how the player base likes the current player vs player system in regards to weapons and functionality surrounding them.
The current system is a balance between the longer drawn out firefights of older generations of CityRP, where firefights often lasted for half an hour with intense fighting from both sides, and a more realistic system with higher damage (ultimately resulting in shorter firefights).
The system is currently being reviewed and there's a clear divide internally other what direction should be pursued.
A Realistic system:
Without going into detail too much, a realistic system would balance weapons out to be as realistic as possible whilst still retaining a fair balance for weaponry pricing.
This system would entail more hitgroups, meaning that if you were to shoot someone in the leg, they'd loose functionality and limp (and thus move slower). If you shot someone in the arm, they'd drop their weapon, if you shot someone in the head there would be a high chance of killing them.
Snipers would be one shot kill in realistic regions (i.e chest, head, and % chance to kill players in legs and arms) unless the player was wearing a kevlar and it struck them in the chest, Assault rifles would be very high damage but expensive, SMGs fairly high damage, medium price but lower range, and pistols would be decent damage (i.e shot to head could still have chance to kill someone) but would have lower rate of fire, range etc.
This would naturally make firefights are shorter affair, and perhaps more strategic, as it would force the player into considering their choice in which they could likely die almost instantly, or whether they should use alternative tactics and attempt to flank attackers, call for help etc.
The current system
Essentially the system we have now. Are you happy with the balancing and how firefights play out? Minor balancing here should be included.
A less realistic, more action orientated experience.
Weapons would be balanced to make them all viable in different situations, however firefights would be more drawn out. This would mean lowering damage to weapons generally, and striving away from realistic hitboxes and such.
This system would be similar to previous generations of the weapon system, where as aforementioned a firefight could go on for half an hour. Snipers would be high damage but not one shot kills, assault rifles would do between 10-18 damage, depending on where it hit and so on.
This approach would focus the player into a mix of attritional warfare, overwhelming the enemy with numbers or tactics and destroying any defenses and cover the opposing side has.
None of these explanations are fully binding, and none of them fully explain the system however give a general direction of what the system could go into.
So please vote above about which system most closely resembles what you want from the PVP system, and leave any elaborations, tweaks or suggestions below as to any changes you'd like to see.
These suggestions can be about individual weapons, commands (I.e /disarm), armor, how cars interact with weapons, the health system etc.
Thanks for any input you may give.
The aim of this thread is to gauge how the player base likes the current player vs player system in regards to weapons and functionality surrounding them.
The current system is a balance between the longer drawn out firefights of older generations of CityRP, where firefights often lasted for half an hour with intense fighting from both sides, and a more realistic system with higher damage (ultimately resulting in shorter firefights).
The system is currently being reviewed and there's a clear divide internally other what direction should be pursued.
A Realistic system:
Without going into detail too much, a realistic system would balance weapons out to be as realistic as possible whilst still retaining a fair balance for weaponry pricing.
This system would entail more hitgroups, meaning that if you were to shoot someone in the leg, they'd loose functionality and limp (and thus move slower). If you shot someone in the arm, they'd drop their weapon, if you shot someone in the head there would be a high chance of killing them.
Snipers would be one shot kill in realistic regions (i.e chest, head, and % chance to kill players in legs and arms) unless the player was wearing a kevlar and it struck them in the chest, Assault rifles would be very high damage but expensive, SMGs fairly high damage, medium price but lower range, and pistols would be decent damage (i.e shot to head could still have chance to kill someone) but would have lower rate of fire, range etc.
This would naturally make firefights are shorter affair, and perhaps more strategic, as it would force the player into considering their choice in which they could likely die almost instantly, or whether they should use alternative tactics and attempt to flank attackers, call for help etc.
The current system
Essentially the system we have now. Are you happy with the balancing and how firefights play out? Minor balancing here should be included.
A less realistic, more action orientated experience.
Weapons would be balanced to make them all viable in different situations, however firefights would be more drawn out. This would mean lowering damage to weapons generally, and striving away from realistic hitboxes and such.
This system would be similar to previous generations of the weapon system, where as aforementioned a firefight could go on for half an hour. Snipers would be high damage but not one shot kills, assault rifles would do between 10-18 damage, depending on where it hit and so on.
This approach would focus the player into a mix of attritional warfare, overwhelming the enemy with numbers or tactics and destroying any defenses and cover the opposing side has.
None of these explanations are fully binding, and none of them fully explain the system however give a general direction of what the system could go into.
So please vote above about which system most closely resembles what you want from the PVP system, and leave any elaborations, tweaks or suggestions below as to any changes you'd like to see.
These suggestions can be about individual weapons, commands (I.e /disarm), armor, how cars interact with weapons, the health system etc.
Thanks for any input you may give.