Oct 22, 2017, 08:05 AM
Suggestion:
Create either a way to manually select the model used for dropped money or instead create an automated system that selects the model of dropped money based on amount.
models/gtavproppack/money/briefcase.mdl
![[Image: CCE29E2E3FF7D12FD6BE2E35B531ED0C374CAFC4]](https://steamuserimages-a.akamaihd.net/ugc/878625635423273655/CCE29E2E3FF7D12FD6BE2E35B531ED0C374CAFC4/)
models/gtavproppack/money/money.mdl
![[Image: 975905AC2147B76D08956377093D575D285C93A7]](https://steamuserimages-a.akamaihd.net/ugc/878625635423273776/975905AC2147B76D08956377093D575D285C93A7/)
models/gtavproppack/money/envelope.mdl
![[Image: A4F75081FAD0A2D63B7FB680F06A131D3FB2EC87]](https://steamuserimages-a.akamaihd.net/ugc/878625635423273861/A4F75081FAD0A2D63B7FB680F06A131D3FB2EC87/)
Reason:
RP Usage, nothing more.
Create either a way to manually select the model used for dropped money or instead create an automated system that selects the model of dropped money based on amount.
models/gtavproppack/money/briefcase.mdl
models/gtavproppack/money/money.mdl
models/gtavproppack/money/envelope.mdl
Reason:
RP Usage, nothing more.