Aug 29, 2017, 12:40 AM
Suggestion:
Game feature to allow law enforcement to identify potential suspect(s) in an Arson-related crime.
Details:
When throwing a Molotov, it will create the ent_fire and at the same time spawn broken glass pieces where it was thrown. These pieces will of course be nearly impossible to recover during the time the fire is in place which prevents an alleged suspect from throwing the Molotov and running to collect the evidence.
Law enforcement and/or Detectives on scene would be able to gather these pieces once the fire is extinguished and they will be able to identify finger prints from the broken glass.
Counter-feature would involve adding Gloves as a purchasable item (one-time use item) that when used from your inventory would simple do a /me and would simply not leave fingerprints on any Molotov thrown.
Game feature to allow law enforcement to identify potential suspect(s) in an Arson-related crime.
Details:
When throwing a Molotov, it will create the ent_fire and at the same time spawn broken glass pieces where it was thrown. These pieces will of course be nearly impossible to recover during the time the fire is in place which prevents an alleged suspect from throwing the Molotov and running to collect the evidence.
Law enforcement and/or Detectives on scene would be able to gather these pieces once the fire is extinguished and they will be able to identify finger prints from the broken glass.
Counter-feature would involve adding Gloves as a purchasable item (one-time use item) that when used from your inventory would simple do a /me and would simply not leave fingerprints on any Molotov thrown.