May 21, 2017, 03:25 PM
Suggestion for <in-game/forum/teamspeak etc.>: In-game
In detail, explain your suggestion: Add a skin for PMC RP, non-donator and with government REP limitations, to provide better Private Military Company RP, without making the city look like a warzone.
Here are some options:
1) Armacham Security
https://steamcommunity.com/sharedfiles/f...searchtext=
Pro's: Two skins, one for special operations and one for more normal situations. May provide different REP requirements for more sense of progression or have one with no REP's. I suggest the shirt one on 0 and the other on 3. Both should cost around 50k.
Con's: The blue one may look too much militarised and sci-fi .
2) Merryweather
https://steamcommunity.com/sharedfiles/f...rryweather
Pro's : Higher quality, more options.
Con's: They look like contractors and less like security guards than the others. Less versatile.
3) Generic bad guy mercenaries (Suggested by Memeimrich or Monk, in any case, members of the III percenter clan).
Pro's : They look generally good.
Cons: too militarised, could break immersion, could be abused, look like PMC's and not like proper contractors one would see in a developed world city.
https://steamcommunity.com/sharedfiles/f...t=Bad+guys
OR
https://steamcommunity.com/sharedfiles/f...t=Bad+guys
If those items were added, they surely need to be restricted to government worker passes.
Why should this be implemented? Currently the options for PMC RP are pretty limited to a suit, the SAS gasmask, or the security guard outfit. Clans often use their models, but this puts small clans and individual players in a disadvantageous position.
In detail, explain your suggestion: Add a skin for PMC RP, non-donator and with government REP limitations, to provide better Private Military Company RP, without making the city look like a warzone.
Here are some options:
1) Armacham Security
Pro's: Two skins, one for special operations and one for more normal situations. May provide different REP requirements for more sense of progression or have one with no REP's. I suggest the shirt one on 0 and the other on 3. Both should cost around 50k.
Con's: The blue one may look too much militarised and sci-fi .
2) Merryweather
Pro's : Higher quality, more options.
Con's: They look like contractors and less like security guards than the others. Less versatile.
3) Generic bad guy mercenaries (Suggested by Memeimrich or Monk, in any case, members of the III percenter clan).
Pro's : They look generally good.
Cons: too militarised, could break immersion, could be abused, look like PMC's and not like proper contractors one would see in a developed world city.
OR
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If those items were added, they surely need to be restricted to government worker passes.
Why should this be implemented? Currently the options for PMC RP are pretty limited to a suit, the SAS gasmask, or the security guard outfit. Clans often use their models, but this puts small clans and individual players in a disadvantageous position.