Feb 24, 2017, 07:23 PM
Suggestion for <in-game>: Render Override saves with AdvDupes
In detail, explain your suggestion: When you use the render override tool created by Contributor and then save the dupe, the render override doesn't save to the dupe so updating the tool to allow you to have the render override save with the dupe would be brilliant!
Why should this be implemented?
Well myself and I am sure many others render their props so they look better and are not taken over by the maps shaders, so when you create a dupe e.g. a shop. You will have to spawn the dupe and re render the entier thing which suck and can take a long time depending the size of the dupe. This will allow you too have your render override saved with the dupe so that when you spawn it you don't have to spend ages re rending it, therefore it is ready to go when spawned.
Spoke to Spai about this over steam and he said it was possible.
In detail, explain your suggestion: When you use the render override tool created by Contributor
Why should this be implemented?
Well myself and I am sure many others render their props so they look better and are not taken over by the maps shaders, so when you create a dupe e.g. a shop. You will have to spawn the dupe and re render the entier thing which suck and can take a long time depending the size of the dupe. This will allow you too have your render override saved with the dupe so that when you spawn it you don't have to spend ages re rending it, therefore it is ready to go when spawned.
Spoke to Spai about this over steam and he said it was possible.